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@@ -69,7 +69,9 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
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void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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Vector3d Hit = a_HitPos;
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Hit += GetSpeed() / 700; // Make arrow sink into block a little
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Vector3d SinkMovement = GetSpeed() / 800;
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SinkMovement.Clamp(0.001, 0.001, 0.001, 0.05, 0.05, 0.05);
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Hit += SinkMovement; // Make arrow sink into block a little
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super::OnHitSolidBlock(Hit, a_HitFace);
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int X = (int)floor(Hit.x), Y = (int)floor(Hit.y), Z = (int)floor(Hit.z);
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