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Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@761 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-19 19:42:32 +00:00
parent 5b36aa1567
commit 427e582d5f
40 changed files with 1089 additions and 507 deletions

View File

@@ -9,16 +9,16 @@
cPacket_TeleportEntity::cPacket_TeleportEntity(cEntity* a_Client)
cPacket_TeleportEntity::cPacket_TeleportEntity(const cEntity & a_Entity)
{
m_PacketID = E_ENT_TELEPORT;
m_UniqueID = a_Client->GetUniqueID();
m_PosX = (int)(a_Client->GetPosX() * 32);
m_PosY = (int)(a_Client->GetPosY() * 32);
m_PosZ = (int)(a_Client->GetPosZ() * 32);
m_Rotation = (char)((a_Client->GetRotation() / 360.f) * 256);
m_Pitch = (char)((a_Client->GetPitch() / 360.f) * 256);
m_UniqueID = a_Entity.GetUniqueID();
m_PosX = (int)(a_Entity.GetPosX() * 32);
m_PosY = (int)(a_Entity.GetPosY() * 32);
m_PosZ = (int)(a_Entity.GetPosZ() * 32);
m_Rotation = (char)((a_Entity.GetRotation() / 360.f) * 256);
m_Pitch = (char)((a_Entity.GetPitch() / 360.f) * 256);
}