Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@761 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -184,13 +184,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
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GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
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}
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}
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cPacket_BlockAction ChestOpen;
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ChestOpen.m_PosX = GetPosX();
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ChestOpen.m_PosY = (short)GetPosY();
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ChestOpen.m_PosZ = GetPosZ();
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ChestOpen.m_Byte1 = (char)1;
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ChestOpen.m_Byte2 = (char)1;
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m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
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m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, 1, 1);
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// This is rather a hack
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// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
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@@ -205,18 +199,18 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
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cItem *cChestEntity::GetContents(bool a_OnlyThis)
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cItem * cChestEntity::GetContents(bool a_OnlyThis)
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{
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if (m_JoinedChest && !a_OnlyThis)
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{
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cItem *Combined = new cItem[GetChestHeight()*c_ChestWidth];
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int i;
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cItem *first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
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cItem *second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
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for (i=0; i < GetChestHeight()*c_ChestWidth; i++)
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// TODO: "Combined" memory leaks here
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cItem * Combined = new cItem[GetChestHeight() * c_ChestWidth];
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cItem * first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
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cItem * second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
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for (int i = 0; i < GetChestHeight() * c_ChestWidth; i++)
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{
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int index = i % c_ChestHeight*c_ChestWidth;
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if (i < c_ChestHeight*c_ChestWidth)
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int index = i % (c_ChestHeight * c_ChestWidth);
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if (i < c_ChestHeight * c_ChestWidth)
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Combined[index] = first[index];
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else
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Combined[index] = second[index];
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@@ -224,7 +218,9 @@ cItem *cChestEntity::GetContents(bool a_OnlyThis)
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return Combined;
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}
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else
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{
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return m_Content;
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}
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}
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