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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly

git-svn-id: http://mc-server.googlecode.com/svn/trunk@273 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-16 13:42:35 +00:00
parent 1c4122313f
commit 423f49d175
28 changed files with 980 additions and 157 deletions

View File

@@ -186,11 +186,6 @@ void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
void cChestEntity::UsedBy( cPlayer * a_Player )
{
LOG("Used a chest");
// m_Content[0].m_ItemCount = 1;
// m_Content[0].m_ItemID = E_ITEM_STONE;
// m_Content[0].m_ItemHealth = 0;
if( !GetWindow() )
{
cWindow* Window = new cWindow( this, true );