Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
git-svn-id: http://mc-server.googlecode.com/svn/trunk@273 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -186,11 +186,6 @@ void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
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void cChestEntity::UsedBy( cPlayer * a_Player )
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{
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LOG("Used a chest");
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// m_Content[0].m_ItemCount = 1;
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// m_Content[0].m_ItemID = E_ITEM_STONE;
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// m_Content[0].m_ItemHealth = 0;
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if( !GetWindow() )
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{
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cWindow* Window = new cWindow( this, true );
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