Fix fire break.
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@@ -36,8 +36,8 @@ public:
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- Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir
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*/
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a_BlockY--; // Because we want the block below the fire
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FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_ChunkInterface, a_WorldInterface);
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// a_BlockY - 1: Because we want the block below the fire
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FindAndSetPortalFrame(a_BlockX, a_BlockY - 1, a_BlockZ, a_ChunkInterface, a_WorldInterface);
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}
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virtual void OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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