1
0

Merge branch 'master' into MobSpawner

Conflicts:
	MCServer/Plugins/Core
This commit is contained in:
Howaner
2014-11-18 14:56:32 +01:00
415 changed files with 11981 additions and 12491 deletions

View File

@@ -97,7 +97,7 @@ bool cBeaconEntity::SetPrimaryEffect(cEntityEffect::eType a_Effect)
m_PrimaryEffect = a_Effect;
// Send window update:
if (GetWindow() != NULL)
if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(1, m_PrimaryEffect);
}
@@ -119,7 +119,7 @@ bool cBeaconEntity::SetSecondaryEffect(cEntityEffect::eType a_Effect)
m_SecondaryEffect = a_Effect;
// Send window update:
if (GetWindow() != NULL)
if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(2, m_SecondaryEffect);
}
@@ -184,7 +184,7 @@ void cBeaconEntity::UpdateBeacon(void)
if (m_BeaconLevel != OldBeaconLevel)
{
// Send window update:
if (GetWindow() != NULL)
if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(0, m_BeaconLevel);
}
@@ -283,13 +283,13 @@ bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cBeaconEntity::UsedBy(cPlayer * a_Player)
{
cWindow * Window = GetWindow();
if (Window == NULL)
if (Window == nullptr)
{
OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this));
Window = GetWindow();
}
if (Window != NULL)
if (Window != nullptr)
{
// if (a_Player->GetWindow() != Window)
// -> Because mojang doesn't send a 'close window' packet when you click the cancel button in the beacon inventory ...
@@ -303,68 +303,6 @@ void cBeaconEntity::UsedBy(cPlayer * a_Player)
bool cBeaconEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
Json::Value AllSlots = a_Value.get("Slots", 0);
int SlotIdx = 0;
for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
{
cItem Item;
Item.FromJson(*itr);
SetSlot(SlotIdx, Item);
SlotIdx++;
}
m_BeaconLevel = (char)a_Value.get("Level", 0).asInt();
int PrimaryEffect = a_Value.get("PrimaryEffect", 0).asInt();
int SecondaryEffect = a_Value.get("SecondaryEffect", 0).asInt();
if ((PrimaryEffect >= 0) && (PrimaryEffect <= (int)cEntityEffect::effSaturation))
{
m_PrimaryEffect = (cEntityEffect::eType)PrimaryEffect;
}
if ((SecondaryEffect >= 0) && (SecondaryEffect <= (int)cEntityEffect::effSaturation))
{
m_SecondaryEffect = (cEntityEffect::eType)SecondaryEffect;
}
return true;
}
void cBeaconEntity::SaveToJson(Json::Value& a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
Json::Value AllSlots;
int NumSlots = m_Contents.GetNumSlots();
for (int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
m_Contents.GetSlot(i).GetJson(Slot);
AllSlots.append(Slot);
}
a_Value["Slots"] = AllSlots;
a_Value["Level"] = m_BeaconLevel;
a_Value["PrimaryEffect"] = (int)m_PrimaryEffect;
a_Value["SecondaryEffect"] = (int)m_SecondaryEffect;
}
void cBeaconEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateBlockEntity(*this);

View File

@@ -32,11 +32,11 @@ class cBeaconEntity :
public:
// tolua_end
BLOCKENTITY_PROTODEF(cBeaconEntity);
cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value& a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void UsedBy(cPlayer * a_Player) override;

View File

@@ -50,7 +50,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
__FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str()
);
ASSERT(!"Requesting creation of an unknown block entity");
return NULL;
return nullptr;
}

View File

@@ -5,6 +5,28 @@
/** Place this macro in the declaration of each cBlockEntity descendant. */
#define BLOCKENTITY_PROTODEF(classname) \
virtual bool IsA(const char * a_ClassName) const override \
{ \
return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \
} \
virtual const char * GetClass(void) const override \
{ \
return #classname; \
} \
static const char * GetClassStatic(void) \
{ \
return #classname; \
} \
virtual const char * GetParentClass(void) const override \
{ \
return super::GetClass(); \
}
namespace Json
{
@@ -48,13 +70,22 @@ public:
/// Creates a new block entity for the specified block type
/// If a_World is valid, then the entity is created bound to that world
/// Returns NULL for unknown block types
static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = NULL);
/// Returns nullptr for unknown block types
static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = nullptr);
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
{
return "cBlockEntity";
}
/** Returns true if the object is the specified class, or its descendant. */
virtual bool IsA(const char * a_ClassName) const { return (strcmp(a_ClassName, "cBlockEntity") == 0); }
/** Returns the name of the tompost class (the most descendant). Used for Lua bindings to push the correct object type. */
virtual const char * GetClass(void) const { return GetClassStatic(); }
/** Returns the name of the parent class, or empty string if no parent class. */
virtual const char * GetParentClass(void) const { return ""; }
// tolua_begin
@@ -74,8 +105,6 @@ public:
int GetRelZ(void) const { return m_RelZ; }
// tolua_end
virtual void SaveToJson (Json::Value & a_Value) = 0;
/// Called when a player uses this entity; should open the UI window
virtual void UsedBy( cPlayer * a_Player) = 0;

View File

@@ -20,18 +20,17 @@
// tolua_begin
class cBlockEntityWithItems :
public cBlockEntity
// tolua_end
// tolua doesn't seem to support multiple inheritance?
, public cItemGrid::cListener
, public cBlockEntityWindowOwner
// tolua_begin
public cBlockEntity,
public cItemGrid::cListener,
public cBlockEntityWindowOwner
{
typedef cBlockEntity super;
public:
// tolua_end
BLOCKENTITY_PROTODEF(cBlockEntityWithItems);
cBlockEntityWithItems(
BLOCKTYPE a_BlockType, // Type of the block that the entity represents
int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity
@@ -39,6 +38,7 @@ public:
cWorld * a_World // Optional world to assign to the entity
) :
super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World),
cBlockEntityWindowOwner(this),
m_Contents(a_ItemGridWidth, a_ItemGridHeight)
{
m_Contents.AddListener(*this);
@@ -47,7 +47,7 @@ public:
virtual void Destroy(void) override
{
// Drop the contents as pickups:
ASSERT(m_World != NULL);
ASSERT(m_World != nullptr);
cItems Pickups;
m_Contents.CopyToItems(Pickups);
m_Contents.Clear();
@@ -78,9 +78,9 @@ protected:
{
UNUSED(a_SlotNum);
ASSERT(a_Grid == &m_Contents);
if (m_World != NULL)
if (m_World != nullptr)
{
if (GetWindow() != NULL)
if (GetWindow() != nullptr)
{
GetWindow()->BroadcastWholeWindow();
}

View File

@@ -14,7 +14,6 @@ cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_
super(a_Type, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
m_NumActivePlayers(0)
{
cBlockEntityWindowOwner::SetBlockEntity(this);
}
@@ -24,7 +23,7 @@ cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_
cChestEntity::~cChestEntity()
{
cWindow * Window = GetWindow();
if (Window != NULL)
if (Window != nullptr)
{
Window->OwnerDestroyed();
}
@@ -34,48 +33,6 @@ cChestEntity::~cChestEntity()
bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
Json::Value AllSlots = a_Value.get("Slots", 0);
int SlotIdx = 0;
for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
{
cItem Item;
Item.FromJson(*itr);
SetSlot(SlotIdx, Item);
SlotIdx++;
}
return true;
}
void cChestEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
Json::Value AllSlots;
for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
{
Json::Value Slot;
m_Contents.GetSlot(i).GetJson(Slot);
AllSlots.append(Slot);
}
a_Value["Slots"] = AllSlots;
}
void cChestEntity::SendTo(cClientHandle & a_Client)
{
// The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
@@ -92,14 +49,14 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
{
// If the window is not created, open it anew:
cWindow * Window = GetWindow();
if (Window == NULL)
if (Window == nullptr)
{
OpenNewWindow();
Window = GetWindow();
}
// Open the window for the player:
if (Window != NULL)
if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{

View File

@@ -33,17 +33,14 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cChestEntity);
/** Constructor used for normal operation */
cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);
virtual ~cChestEntity();
static const char * GetClassStatic(void) { return "cChestEntity"; }
bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value & a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;

View File

@@ -152,41 +152,9 @@ void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
bool cCommandBlockEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Command = a_Value.get("Command", "").asString();
m_LastOutput = a_Value.get("LastOutput", "").asString();
m_Result = (NIBBLETYPE)a_Value.get("SuccessCount", 0).asInt();
return true;
}
void cCommandBlockEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
a_Value["Command"] = m_Command;
a_Value["LastOutput"] = m_LastOutput;
a_Value["SuccessCount"] = m_Result;
}
void cCommandBlockEntity::Execute()
{
ASSERT(m_World != NULL); // Execute should not be called before the command block is attached to a world
ASSERT(m_World != nullptr); // Execute should not be called before the command block is attached to a world
if (!m_World->AreCommandBlocksEnabled())
{

View File

@@ -36,12 +36,11 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cCommandBlockEntity);
/// Creates a new empty command block entity
cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
bool LoadFromJson( const Json::Value& a_Value);
virtual void SaveToJson(Json::Value& a_Value) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;

View File

@@ -14,7 +14,6 @@
cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
SetBlockEntity(this); // cBlockEntityWindowOwner
}
@@ -29,7 +28,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
AddDropSpenserDir(DispX, DispY, DispZ, Meta);
cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
if (DispChunk == NULL)
if (DispChunk == nullptr)
{
// Would dispense into / interact with a non-loaded chunk, ignore the tick
return;
@@ -106,7 +105,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
if (m_World->SpawnMob(MobX, DispY, MobZ, (eMonsterType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
if (m_World->SpawnMob(MobX, DispY, MobZ, static_cast<eMonsterType>(m_Contents.GetSlot(a_SlotNum).m_ItemDamage)) >= 0)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -191,7 +190,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector)
{
m_World->CreateProjectile((double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5, a_Kind, NULL, NULL, &a_ShootVector);
m_World->CreateProjectile(static_cast<double>(a_BlockX + 0.5), static_cast<double>(a_BlockY + 0.5), static_cast<double>(a_BlockZ + 0.5), a_Kind, nullptr, nullptr, &a_ShootVector);
}
@@ -276,6 +275,3 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum
m_Contents.AddItem(EmptyBucket);
return true;
}

View File

@@ -17,11 +17,11 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cDispenserEntity);
/** Constructor used for normal operation */
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
// tolua_begin
/** Spawns a projectile of the given kind in front of the dispenser with the specified speed. */

View File

@@ -18,7 +18,6 @@ cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int
m_ShouldDropSpense(false),
m_IsPowered(false)
{
SetBlockEntity(this); // cBlockEntityWindowOwner
}
@@ -29,7 +28,7 @@ cDropSpenserEntity::~cDropSpenserEntity()
{
// Tell window its owner is destroyed
cWindow * Window = GetWindow();
if (Window != NULL)
if (Window != nullptr)
{
Window->OwnerDestroyed();
}
@@ -143,54 +142,6 @@ bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk)
bool cDropSpenserEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
Json::Value AllSlots = a_Value.get("Slots", 0);
int SlotIdx = 0;
for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
{
cItem Contents;
Contents.FromJson(*itr);
m_Contents.SetSlot(SlotIdx, Contents);
SlotIdx++;
if (SlotIdx >= m_Contents.GetNumSlots())
{
return true;
}
}
return true;
}
void cDropSpenserEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
Json::Value AllSlots;
int NumSlots = m_Contents.GetNumSlots();
for (int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
m_Contents.GetSlot(i).GetJson(Slot);
AllSlots.append(Slot);
}
a_Value["Slots"] = AllSlots;
}
void cDropSpenserEntity::SendTo(cClientHandle & a_Client)
{
// Nothing needs to be sent
@@ -204,13 +155,13 @@ void cDropSpenserEntity::SendTo(cClientHandle & a_Client)
void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
{
cWindow * Window = GetWindow();
if (Window == NULL)
if (Window == nullptr)
{
OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
Window = GetWindow();
}
if (Window != NULL)
if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{

View File

@@ -45,15 +45,12 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cDropSpenserEntity);
cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cDropSpenserEntity();
static const char * GetClassStatic(void) { return "cDropSpenserEntity"; }
bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value & a_Value) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;

View File

@@ -13,7 +13,6 @@
cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
SetBlockEntity(this); // cBlockEntityWindowOwner
}

View File

@@ -25,11 +25,11 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cDropperEntity);
/// Constructor used for normal operation
cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
static const char * GetClassStatic(void) { return "cDropperEntity"; }
protected:
// cDropSpenserEntity overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;

View File

@@ -11,7 +11,8 @@
cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World)
super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World),
cBlockEntityWindowOwner(this)
{
}
@@ -22,7 +23,7 @@ cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c
cEnderChestEntity::~cEnderChestEntity()
{
cWindow * Window = GetWindow();
if (Window != NULL)
if (Window != nullptr)
{
Window->OwnerDestroyed();
}
@@ -36,14 +37,14 @@ void cEnderChestEntity::UsedBy(cPlayer * a_Player)
{
// If the window is not created, open it anew:
cWindow * Window = GetWindow();
if (Window == NULL)
if (Window == nullptr)
{
OpenNewWindow();
Window = GetWindow();
}
// Open the window for the player:
if (Window != NULL)
if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{

View File

@@ -18,14 +18,13 @@ class cEnderChestEntity :
public:
// tolua_end
BLOCKENTITY_PROTODEF(cEnderChestEntity);
cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cEnderChestEntity();
static const char * GetClassStatic(void) { return "cEnderChestEntity"; }
// cBlockEntity overrides:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SaveToJson(Json::Value & a_Value) override { UNUSED(a_Value); }
virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); }
static void LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid);

View File

@@ -28,7 +28,7 @@ void cFlowerPotEntity::UsedBy(cPlayer * a_Player)
{
return;
}
cItem SelectedItem = a_Player->GetInventory().GetEquippedItem();
if (IsFlower(SelectedItem.m_ItemType, SelectedItem.m_ItemDamage))
{
@@ -59,11 +59,11 @@ void cFlowerPotEntity::Destroy(void)
// Drop the contents as pickups:
if (!m_Item.IsEmpty())
{
ASSERT(m_World != NULL);
ASSERT(m_World != nullptr);
cItems Pickups;
Pickups.Add(m_Item);
m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
m_Item.Empty();
}
}
@@ -72,37 +72,6 @@ void cFlowerPotEntity::Destroy(void)
bool cFlowerPotEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Item = cItem();
m_Item.FromJson(a_Value.get("Item", 0));
return true;
}
void cFlowerPotEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
Json::Value Item;
m_Item.GetJson(Item);
a_Value["Item"] = Item;
}
bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
{
switch (m_ItemType)
@@ -119,7 +88,7 @@ bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
}
case E_BLOCK_TALL_GRASS:
{
return (m_ItemData == (short) 2);
return (m_ItemData == static_cast<short>(2));
}
default:
{
@@ -127,7 +96,3 @@ bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
}
}
}

View File

@@ -36,11 +36,10 @@ public:
// tolua_end
/** Creates a new flowerpot entity at the specified block coords. a_World may be NULL */
BLOCKENTITY_PROTODEF(cFlowerPotEntity);
/** Creates a new flowerpot entity at the specified block coords. a_World may be nullptr */
cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World);
bool LoadFromJson( const Json::Value& a_Value);
virtual void SaveToJson(Json::Value& a_Value) override;
virtual void Destroy(void) override;
@@ -62,8 +61,6 @@ public:
static bool IsFlower(short m_ItemType, short m_ItemData);
static const char * GetClassStatic(void) { return "cFlowerPotEntity"; }
private:
cItem m_Item;

View File

@@ -5,6 +5,7 @@
#include "../UI/Window.h"
#include "../Entities/Player.h"
#include "../Root.h"
#include "../Chunk.h"
@@ -13,8 +14,9 @@
enum
{
PROGRESSBAR_SMELTING = 0,
PROGRESSBAR_FUEL = 1,
PROGRESSBAR_FUEL = 0,
PROGRESSBAR_SMELTING = 2,
PROGRESSBAR_SMELTING_CONFIRM = 3,
} ;
@@ -22,19 +24,16 @@ enum
cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
m_BlockType(a_BlockType),
super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
m_BlockMeta(a_BlockMeta),
m_CurrentRecipe(NULL),
m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
m_CurrentRecipe(nullptr),
m_IsDestroyed(false),
m_IsCooking(a_BlockType == E_BLOCK_LIT_FURNACE),
m_NeedCookTime(0),
m_TimeCooked(0),
m_FuelBurnTime(0),
m_TimeBurned(0),
m_LastProgressFuel(0),
m_LastProgressCook(0)
m_TimeBurned(0)
{
cBlockEntityWindowOwner::SetBlockEntity(this);
m_Contents.AddListener(*this);
}
@@ -46,7 +45,7 @@ cFurnaceEntity::~cFurnaceEntity()
{
// Tell window its owner is destroyed
cWindow * Window = GetWindow();
if (Window != NULL)
if (Window != nullptr)
{
Window->OwnerDestroyed();
}
@@ -58,27 +57,28 @@ cFurnaceEntity::~cFurnaceEntity()
void cFurnaceEntity::UsedBy(cPlayer * a_Player)
{
if (GetWindow() == NULL)
cWindow * Window = GetWindow();
if (Window == nullptr)
{
OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
Window = GetWindow();
}
cWindow * Window = GetWindow();
if (Window != NULL)
if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{
a_Player->OpenWindow(Window);
BroadcastProgress(PROGRESSBAR_FUEL, (short)m_LastProgressFuel);
BroadcastProgress(PROGRESSBAR_SMELTING, (short)m_LastProgressCook);
}
}
UpdateProgressBars(true);
}
/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
bool cFurnaceEntity::ContinueCooking(void)
{
UpdateInput();
@@ -93,14 +93,16 @@ bool cFurnaceEntity::ContinueCooking(void)
bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
if (m_FuelBurnTime <= 0)
{
// No fuel is burning, reset progressbars and bail out
if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
{
UpdateProgressBars();
}
// If a furnace is out of fuel, the progress bar reverses at twice the speed of cooking.
m_TimeCooked = std::max((m_TimeCooked - 2), 0);
// Reset progressbars, block type, and bail out
m_BlockType = E_BLOCK_FURNACE;
a_Chunk.FastSetBlock(GetRelX(), m_PosY, GetRelZ(), E_BLOCK_FURNACE, m_BlockMeta);
UpdateProgressBars();
return false;
}
@@ -113,43 +115,15 @@ bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
FinishOne();
}
}
m_TimeBurned++;
if (m_TimeBurned >= m_FuelBurnTime)
{
// The current fuel has been exhausted, use another one, if possible
BurnNewFuel();
}
UpdateProgressBars();
return true;
}
bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
Json::Value AllSlots = a_Value.get("Slots", 0);
int SlotIdx = 0;
for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
{
cItem Item;
Item.FromJson(*itr);
SetSlot(SlotIdx, Item);
SlotIdx++;
}
m_NeedCookTime = (int)(a_Value.get("CookTime", 0).asDouble() / 50);
m_TimeCooked = (int)(a_Value.get("TimeCooked", 0).asDouble() / 50);
m_FuelBurnTime = (int)(a_Value.get("BurnTime", 0).asDouble() / 50);
m_TimeBurned = (int)(a_Value.get("TimeBurned", 0).asDouble() / 50);
return true;
}
@@ -158,32 +132,6 @@ bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
void cFurnaceEntity::SaveToJson( Json::Value& a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
Json::Value AllSlots;
int NumSlots = m_Contents.GetNumSlots();
for (int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
m_Contents.GetSlot(i).GetJson(Slot);
AllSlots.append(Slot);
}
a_Value["Slots"] = AllSlots;
a_Value["CookTime"] = m_NeedCookTime * 50;
a_Value["TimeCooked"] = m_TimeCooked * 50;
a_Value["BurnTime"] = m_FuelBurnTime * 50;
a_Value["TimeBurned"] = m_TimeBurned * 50;
}
void cFurnaceEntity::SendTo(cClientHandle & a_Client)
{
// Nothing needs to be sent
@@ -194,12 +142,12 @@ void cFurnaceEntity::SendTo(cClientHandle & a_Client)
void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
void cFurnaceEntity::BroadcastProgress(short a_ProgressbarID, short a_Value)
{
cWindow * Window = GetWindow();
if (Window != NULL)
if (Window != nullptr)
{
Window->BroadcastProgress(a_ProgressbarID, a_Value);
Window->SetProperty(a_ProgressbarID, a_Value);
}
}
@@ -207,7 +155,6 @@ void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
/// One item finished cooking
void cFurnaceEntity::FinishOne()
{
m_TimeCooked = 0;
@@ -221,8 +168,6 @@ void cFurnaceEntity::FinishOne()
m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
}
m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
UpdateIsCooking();
}
@@ -236,12 +181,11 @@ void cFurnaceEntity::BurnNewFuel(void)
if (NewTime == 0)
{
// The item in the fuel slot is not suitable
m_FuelBurnTime = 0;
m_TimeBurned = 0;
SetBurnTimes(0, 0);
SetIsCooking(false);
return;
}
// Is the input and output ready for cooking?
if (!CanCookInputToOutput())
{
@@ -249,8 +193,7 @@ void cFurnaceEntity::BurnNewFuel(void)
}
// Burn one new fuel:
m_FuelBurnTime = NewTime;
m_TimeBurned = 0;
SetBurnTimes(NewTime, 0);
SetIsCooking(true);
if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
{
@@ -269,33 +212,19 @@ void cFurnaceEntity::BurnNewFuel(void)
void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
{
super::OnSlotChanged(a_ItemGrid, a_SlotNum);
if (m_World == NULL)
if (m_IsDestroyed)
{
// The furnace isn't initialized yet, do no processing
return;
}
ASSERT(a_ItemGrid == &m_Contents);
switch (a_SlotNum)
{
case fsInput:
{
UpdateInput();
break;
}
case fsFuel:
{
UpdateFuel();
break;
}
case fsOutput:
{
UpdateOutput();
break;
}
case fsInput: UpdateInput(); break;
case fsFuel: UpdateFuel(); break;
case fsOutput: UpdateOutput(); break;
default: ASSERT(!"Invalid furnace slot update!"); break;
}
}
@@ -304,7 +233,6 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
/// Updates the current recipe, based on the current input
void cFurnaceEntity::UpdateInput(void)
{
if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
@@ -313,20 +241,20 @@ void cFurnaceEntity::UpdateInput(void)
m_TimeCooked = 0;
}
m_LastInput = m_Contents.GetSlot(fsInput);
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
if (!CanCookInputToOutput())
{
// This input cannot be cooked
m_NeedCookTime = 0;
// This input cannot be cooked, reset cook counter immediately
SetCookTimes(0, 0);
SetIsCooking(false);
}
else
{
m_NeedCookTime = m_CurrentRecipe->CookTime;
SetIsCooking(true);
// Start burning new fuel if there's no flame now:
if (GetFuelBurnTimeLeft() <= 0)
{
@@ -339,7 +267,6 @@ void cFurnaceEntity::UpdateInput(void)
/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
void cFurnaceEntity::UpdateFuel(void)
{
if (m_FuelBurnTime > m_TimeBurned)
@@ -347,7 +274,7 @@ void cFurnaceEntity::UpdateFuel(void)
// The current fuel is still burning, don't modify anything:
return;
}
// The current fuel is spent, try to burn some more:
BurnNewFuel();
}
@@ -356,18 +283,16 @@ void cFurnaceEntity::UpdateFuel(void)
/// Called when the output slot changes; starts burning if space became available
void cFurnaceEntity::UpdateOutput(void)
{
if (!CanCookInputToOutput())
{
// Cannot cook anymore:
m_TimeCooked = 0;
m_NeedCookTime = 0;
SetCookTimes(0, 0);
SetIsCooking(false);
return;
}
// No need to burn new fuel, the Tick() function will take care of that
// Can cook, start cooking if not already underway:
@@ -379,38 +304,14 @@ void cFurnaceEntity::UpdateOutput(void)
/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
void cFurnaceEntity::UpdateIsCooking(void)
{
if (
!CanCookInputToOutput() || // Cannot cook this
(m_FuelBurnTime <= 0) || // No fuel
(m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
)
{
// Reset everything
SetIsCooking(false);
m_TimeCooked = 0;
m_NeedCookTime = 0;
return;
}
SetIsCooking(true);
}
/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
bool cFurnaceEntity::CanCookInputToOutput(void) const
{
if (m_CurrentRecipe == NULL)
if (m_CurrentRecipe == nullptr)
{
// This input cannot be cooked
return false;
}
const cItem & Slot = m_Contents.GetSlot(fsOutput);
if (Slot.IsEmpty())
{
@@ -423,13 +324,13 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
// The output slot is blocked with something that cannot be stacked with the recipe's output
return false;
}
if (Slot.IsFullStack())
{
// Cannot add any more items to the output slot
return false;
}
return true;
}
@@ -437,25 +338,20 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
/// Broadcasts progressbar updates, if needed
void cFurnaceEntity::UpdateProgressBars(void)
void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate)
{
// In order to preserve bandwidth, an update is sent only every 10th tick
// That's why the comparisons use the division by eight
int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
if ((CurFuel / 8) != (m_LastProgressFuel / 8))
if (!a_ForceUpdate && (m_World->GetWorldAge() % 10 != 0))
{
BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
m_LastProgressFuel = CurFuel;
return;
}
int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0;
BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(CurFuel));
int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
if ((CurCook / 8) != (m_LastProgressCook / 8))
{
BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
m_LastProgressCook = CurCook;
}
BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat.
BroadcastProgress(PROGRESSBAR_SMELTING, static_cast<short>(CurCook));
}
@@ -468,13 +364,12 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
{
return;
}
m_IsCooking = a_IsCooking;
// Light or extinguish the furnace:
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
// Only light the furnace as it is extinguished only when the fuel runs out, not when cooking stops - handled in this::Tick()
if (m_IsCooking)
{
m_BlockType = E_BLOCK_LIT_FURNACE;
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta);
}
}

View File

@@ -38,117 +38,128 @@ public:
// tolua_end
/// Constructor used for normal operation
BLOCKENTITY_PROTODEF(cFurnaceEntity);
/** Constructor used for normal operation */
cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
virtual ~cFurnaceEntity();
static const char * GetClassStatic() { return "cFurnaceEntity"; }
bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value & a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void UsedBy(cPlayer * a_Player) override;
virtual void Destroy() override
{
m_IsDestroyed = true;
super::Destroy();
}
/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
/** Restarts cooking
Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active
Returns true if cooking */
bool ContinueCooking(void);
void ResetCookTimer();
// tolua_begin
/// Returns the item in the input slot
/** Returns the item in the input slot */
const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
/// Returns the item in the fuel slot
/** Returns the item in the fuel slot */
const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
/// Returns the item in the output slot
/** Returns the item in the output slot */
const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
/// Sets the item in the input slot
/** Sets the item in the input slot */
void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
/// Sets the item in the fuel slot
/** Sets the item in the fuel slot */
void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
/// Sets the item in the output slot
/** Sets the item in the output slot */
void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
/// Returns the time that the current item has been cooking, in ticks
int GetTimeCooked(void) const {return m_TimeCooked; }
/** Returns the time that the current item has been cooking, in ticks */
int GetTimeCooked(void) const { return m_TimeCooked; }
/// Returns the time until the current item finishes cooking, in ticks
/** Returns the time until the current item finishes cooking, in ticks */
int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
/// Returns the time until the current fuel is depleted, in ticks
int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; }
/** Returns the time until the current fuel is depleted, in ticks */
int GetFuelBurnTimeLeft(void) const { return m_FuelBurnTime - m_TimeBurned; }
/// Returns true if there's time left before the current fuel is depleted
/** Returns true if there's time left before the current fuel is depleted */
bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
// tolua_end
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = a_TimeBurned; }
void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned)
{
m_FuelBurnTime = a_FuelBurnTime;
m_TimeBurned = a_TimeBurned;
}
void SetCookTimes(int a_NeedCookTime, int a_TimeCooked)
{
m_NeedCookTime = a_NeedCookTime;
m_TimeCooked = a_TimeCooked;
}
protected:
/// Block type of the block currently represented by this entity (changes when furnace lights up)
BLOCKTYPE m_BlockType;
/// Block meta of the block currently represented by this entity
/** Block meta of the block currently represented by this entity */
NIBBLETYPE m_BlockMeta;
/// The recipe for the current input slot
/** The recipe for the current input slot */
const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
/// The item that is being smelted
/** The item that is being smelted */
cItem m_LastInput;
/** Set to true when the furnace entity has been destroyed to prevent the block being set again */
bool m_IsDestroyed;
bool m_IsCooking; ///< Set to true if the furnace is cooking an item
/** Set to true if the furnace is cooking an item */
bool m_IsCooking;
// All timers are in ticks
int m_NeedCookTime; ///< Amount of time needed to fully cook current item
int m_TimeCooked; ///< Amount of time that the current item has been cooking
int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning
int m_TimeBurned; ///< Amount of time that the current fuel has been burning
/** Amount of ticks needed to fully cook current item */
int m_NeedCookTime;
/** Amount of ticks that the current item has been cooking */
int m_TimeCooked;
/** Amount of ticks that the current fuel can burn (in total); zero if no fuel burning */
int m_FuelBurnTime;
/** Amount of ticks that the current fuel has been burning */
int m_TimeBurned;
int m_LastProgressFuel; ///< Last value sent as the progress for the fuel
int m_LastProgressCook; ///< Last value sent as the progress for the cooking
/** Sends the specified progressbar value to all clients of the window */
void BroadcastProgress(short a_ProgressbarID, short a_Value);
/// Sends the specified progressbar value to all clients of the window
void BroadcastProgress(int a_ProgressbarID, short a_Value);
/// One item finished cooking
/** One item finished cooking */
void FinishOne();
/// Starts burning a new fuel, if possible
/** Starts burning a new fuel, if possible */
void BurnNewFuel(void);
/// Updates the recipe, based on the current input
/** Updates the recipe, based on the current input */
void UpdateInput(void);
/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
/** Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate */
void UpdateFuel(void);
/// Called when the output slot changes
/** Called when the output slot changes */
void UpdateOutput(void);
/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
void UpdateIsCooking(void);
/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
/** Returns true if the input can be cooked into output and the item counts allow for another cooking operation */
bool CanCookInputToOutput(void) const;
/// Broadcasts progressbar updates, if needed
void UpdateProgressBars(void);
/** Broadcasts progressbar updates, if needed */
void UpdateProgressBars(bool a_ForceUpdate = false);
/// Sets the m_IsCooking variable, updates the furnace block type based on the value
/** Sets the m_IsCooking variable, updates the furnace block type based on the value */
void SetIsCooking(bool a_IsCooking);
// cItemGrid::cListener overrides:

View File

@@ -58,7 +58,7 @@ bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge();
bool res = false;
res = MoveItemsIn (a_Chunk, CurrentTick) || res;
res = MovePickupsIn(a_Chunk, CurrentTick) || res;
@@ -70,22 +70,11 @@ bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cHopperEntity::SaveToJson(Json::Value & a_Value)
{
UNUSED(a_Value);
// TODO
LOGWARNING("%s: Not implemented yet", __FUNCTION__);
}
void cHopperEntity::SendTo(cClientHandle & a_Client)
{
// The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance
// All the actual handling is in the cWindow UI code that gets called when the hopper is rclked
UNUSED(a_Client);
}
@@ -97,14 +86,14 @@ void cHopperEntity::UsedBy(cPlayer * a_Player)
{
// If the window is not created, open it anew:
cWindow * Window = GetWindow();
if (Window == NULL)
if (Window == nullptr)
{
OpenNewWindow();
Window = GetWindow();
}
// Open the window for the player:
if (Window != NULL)
if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{
@@ -149,7 +138,7 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
// Too early after the previous transfer
return false;
}
// Try moving an item in:
bool res = false;
switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
@@ -172,17 +161,17 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
case E_BLOCK_DROPPER:
case E_BLOCK_HOPPER:
{
res = MoveItemsFromGrid(*(cBlockEntityWithItems *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
res = MoveItemsFromGrid(*static_cast<cBlockEntityWithItems *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)));
break;
}
}
// If the item has been moved, reset the last tick:
if (res)
{
m_LastMoveItemsInTick = a_CurrentTick;
}
return res;
}
@@ -208,7 +197,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
virtual bool Item(cEntity * a_Entity) override
{
ASSERT(a_Entity != NULL);
ASSERT(a_Entity != nullptr);
if (!a_Entity->IsPickup() || a_Entity->IsDestroyed())
{
@@ -216,12 +205,12 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
}
Vector3f EntityPos = a_Entity->GetPosition();
Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
Vector3f BlockPos(m_Pos.x + 0.5f, static_cast<float>(m_Pos.y) + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
double Distance = (EntityPos - BlockPos).Length();
if (Distance < 0.5)
{
if (TrySuckPickupIn((cPickup *)a_Entity))
if (TrySuckPickupIn(static_cast<cPickup *>(a_Entity)))
{
return false;
}
@@ -249,9 +238,9 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
m_bFoundPickupsAbove = true;
int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added
if (Item.IsEmpty())
{
a_Pickup->Destroy(); // Kill pickup if all items were added
@@ -291,7 +280,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
// Too early after the previous transfer
return false;
}
// Get the coords of the block where to output items:
int OutX, OutY, OutZ;
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
@@ -305,17 +294,17 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
// Cannot output below the zero-th block level
return false;
}
// Convert coords to relative:
int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width;
int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(OutRelX, OutRelZ);
if (DestChunk == NULL)
if (DestChunk == nullptr)
{
// The destination chunk has been unloaded, don't tick
return false;
}
// Call proper moving function, based on the blocktype present at the coords:
bool res = false;
switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ))
@@ -338,8 +327,8 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
case E_BLOCK_DROPPER:
case E_BLOCK_HOPPER:
{
cBlockEntityWithItems * BlockEntity = (cBlockEntityWithItems *)DestChunk->GetBlockEntity(OutX, OutY, OutZ);
if (BlockEntity == NULL)
cBlockEntityWithItems * BlockEntity = static_cast<cBlockEntityWithItems *>(DestChunk->GetBlockEntity(OutX, OutY, OutZ));
if (BlockEntity == nullptr)
{
LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ);
return false;
@@ -348,13 +337,13 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
break;
}
}
// If the item has been moved, reset the last tick:
if (res)
{
m_LastMoveItemsOutTick = a_CurrentTick;
}
return res;
}
@@ -365,8 +354,8 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
{
cChestEntity * MainChest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
if (MainChest == NULL)
cChestEntity * MainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
if (MainChest == nullptr)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
return false;
@@ -376,7 +365,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
// Moved the item from the chest directly above the hopper
return true;
}
// Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there:
static const struct
{
@@ -394,7 +383,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
int x = m_RelX + Coords[i].x;
int z = m_RelZ + Coords[i].z;
cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
if (Neighbor == NULL)
if (Neighbor == nullptr)
{
continue;
}
@@ -406,8 +395,8 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
continue;
}
cChestEntity * SideChest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
if (SideChest == NULL)
cChestEntity * SideChest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z));
if (SideChest == nullptr)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
}
@@ -420,7 +409,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
}
return false;
}
// The chest was single and nothing could be moved
return false;
}
@@ -432,13 +421,13 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
{
cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
if (Furnace == NULL)
cFurnaceEntity * Furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
if (Furnace == nullptr)
{
LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
return false;
}
// Try move from the output slot:
if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
{
@@ -446,7 +435,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
Furnace->SetOutputSlot(NewOutput.AddCount(-1));
return true;
}
// No output moved, check if we can move an empty bucket out of the fuel slot:
if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
{
@@ -456,7 +445,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
return true;
}
}
// Nothing can be moved
return false;
}
@@ -469,7 +458,7 @@ bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
{
cItemGrid & Grid = a_Entity.GetContents();
int NumSlots = Grid.GetNumSlots();
// First try adding items of types already in the hopper:
for (int i = 0; i < NumSlots; i++)
{
@@ -530,7 +519,7 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
// Plugin disagrees with the move
continue;
}
m_Contents.ChangeSlotCount(i, 1);
return true;
}
@@ -546,8 +535,8 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// Try the chest directly connected to the hopper:
cChestEntity * ConnectedChest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
if (ConnectedChest == NULL)
cChestEntity * ConnectedChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ));
if (ConnectedChest == nullptr)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ);
return false;
@@ -577,7 +566,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
int x = RelX + Coords[i].x;
int z = RelZ + Coords[i].z;
cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
if (Neighbor == NULL)
if (Neighbor == nullptr)
{
continue;
}
@@ -589,8 +578,8 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
continue;
}
cChestEntity * Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z);
if (Chest == NULL)
cChestEntity * Chest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z));
if (Chest == nullptr)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z);
continue;
@@ -601,7 +590,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
}
return false;
}
// The chest was single and nothing could be moved
return false;
}
@@ -613,7 +602,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
/// Moves items to the furnace at the specified coords. Returns true if contents have changed
bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta)
{
cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
cFurnaceEntity * Furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ));
if (a_HopperMeta == E_META_HOPPER_FACING_YM)
{
// Feed the input slot of the furnace
@@ -695,7 +684,3 @@ bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstS
return false;
}
}

View File

@@ -31,6 +31,8 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cHopperEntity);
/// Constructor used for normal operation
cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
@@ -40,8 +42,6 @@ public:
*/
bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ);
static const char * GetClassStatic(void) { return "cHopperEntity"; }
protected:
Int64 m_LastMoveItemsInTick;
@@ -49,7 +49,6 @@ protected:
// cBlockEntity overrides:
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SaveToJson(Json::Value & a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;

View File

@@ -79,7 +79,7 @@ bool cJukeboxEntity::EjectRecord(void)
}
cItems Drops;
Drops.push_back(cItem(m_Record, 1, 0));
Drops.push_back(cItem(static_cast<short>(m_Record), 1, 0));
m_Record = 0;
m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
@@ -113,35 +113,3 @@ void cJukeboxEntity::SetRecord(int a_Record)
{
m_Record = a_Record;
}
bool cJukeboxEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Record = a_Value.get("Record", 0).asInt();
return true;
}
void cJukeboxEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
a_Value["Record"] = m_Record;
}

View File

@@ -26,12 +26,11 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cJukeboxEntity);
cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cJukeboxEntity();
bool LoadFromJson(const Json::Value & a_Value);
virtual void SaveToJson(Json::Value & a_Value) override;
// tolua_begin
int GetRecord(void);
@@ -54,8 +53,6 @@ public:
// tolua_end
static const char * GetClassStatic(void) { return "cJukeboxEntity"; }
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override {}

View File

@@ -77,35 +77,3 @@ void cMobHeadEntity::SendTo(cClientHandle & a_Client)
bool cMobHeadEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Type = static_cast<eMobHeadType>(a_Value.get("Type", 0).asInt());
m_Rotation = static_cast<eMobHeadRotation>(a_Value.get("Rotation", 0).asInt());
m_Owner = a_Value.get("Owner", "").asString();
return true;
}
void cMobHeadEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
a_Value["Type"] = m_Type;
a_Value["Rotation"] = m_Rotation;
a_Value["Owner"] = m_Owner;
}

View File

@@ -34,12 +34,11 @@ public:
// tolua_end
/** Creates a new mob head entity at the specified block coords. a_World may be NULL */
BLOCKENTITY_PROTODEF(cMobHeadEntity);
/** Creates a new mob head entity at the specified block coords. a_World may be nullptr */
cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
bool LoadFromJson( const Json::Value& a_Value);
virtual void SaveToJson(Json::Value& a_Value) override;
// tolua_begin
/** Set the Type */
@@ -65,8 +64,6 @@ public:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
static const char * GetClassStatic(void) { return "cMobHeadEntity"; }
private:
eMobHeadType m_Type;

View File

@@ -124,32 +124,3 @@ void cNoteEntity::IncrementPitch(void)
bool cNoteEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Pitch = (char)a_Value.get("p", 0).asInt();
return true;
}
void cNoteEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
a_Value["p"] = m_Pitch;
}

View File

@@ -40,13 +40,12 @@ public:
// tolua_end
/// Creates a new note entity. a_World may be NULL
BLOCKENTITY_PROTODEF(cNoteEntity);
/// Creates a new note entity. a_World may be nullptr
cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cNoteEntity() {}
bool LoadFromJson(const Json::Value & a_Value);
virtual void SaveToJson(Json::Value & a_Value) override;
// tolua_begin
char GetPitch(void);
@@ -67,8 +66,6 @@ public:
}
}
static const char * GetClassStatic(void) { return "cNoteEntity"; }
private:
char m_Pitch;
} ; // tolua_export

View File

@@ -22,7 +22,6 @@ cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorl
// It don't do anything when 'used'
void cSignEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
@@ -46,7 +45,7 @@ void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, con
void cSignEntity::SetLine(int a_Index, const AString & a_Line)
{
if ((a_Index < 0) || (a_Index >= (int)ARRAYCOUNT(m_Line)))
if ((a_Index < 0) || (a_Index >= static_cast<int>(ARRAYCOUNT(m_Line))))
{
LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str());
return;
@@ -60,7 +59,7 @@ void cSignEntity::SetLine(int a_Index, const AString & a_Line)
AString cSignEntity::GetLine(int a_Index) const
{
if ((a_Index < 0) || (a_Index >= (int)ARRAYCOUNT(m_Line)))
if ((a_Index < 0) || (a_Index >= static_cast<int>(ARRAYCOUNT(m_Line))))
{
LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index);
return "";
@@ -76,41 +75,3 @@ void cSignEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
}
bool cSignEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Line[0] = a_Value.get("Line1", "").asString();
m_Line[1] = a_Value.get("Line2", "").asString();
m_Line[2] = a_Value.get("Line3", "").asString();
m_Line[3] = a_Value.get("Line4", "").asString();
return true;
}
void cSignEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
a_Value["Line1"] = m_Line[0];
a_Value["Line2"] = m_Line[1];
a_Value["Line3"] = m_Line[2];
a_Value["Line4"] = m_Line[3];
}

View File

@@ -34,12 +34,11 @@ public:
// tolua_end
/// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL
BLOCKENTITY_PROTODEF(cSignEntity);
/// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be nullptr
cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
bool LoadFromJson( const Json::Value& a_Value);
virtual void SaveToJson(Json::Value& a_Value) override;
// tolua_begin
/// Sets all the sign's lines
@@ -56,8 +55,6 @@ public:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
static const char * GetClassStatic(void) { return "cSignEntity"; }
private:
AString m_Line[4];