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Handle middle mouse drag (#3847)

This commit is contained in:
peterbell10
2017-07-13 14:43:48 +01:00
committed by Mattes D
parent 6a19841121
commit 41d016cf5b
6 changed files with 177 additions and 10 deletions

View File

@@ -242,12 +242,15 @@ void cWindow::Clicked(
// Nothing needed
return;
}
case caLeftPaintBegin: OnPaintBegin (a_Player); return;
case caRightPaintBegin: OnPaintBegin (a_Player); return;
case caLeftPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return;
case caRightPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return;
case caLeftPaintEnd: OnLeftPaintEnd (a_Player); return;
case caRightPaintEnd: OnRightPaintEnd(a_Player); return;
case caLeftPaintBegin: OnPaintBegin (a_Player); return;
case caRightPaintBegin: OnPaintBegin (a_Player); return;
case caMiddlePaintBegin: OnPaintBegin (a_Player); return;
case caLeftPaintProgress: OnPaintProgress (a_Player, a_SlotNum); return;
case caRightPaintProgress: OnPaintProgress (a_Player, a_SlotNum); return;
case caMiddlePaintProgress: OnPaintProgress (a_Player, a_SlotNum); return;
case caLeftPaintEnd: OnLeftPaintEnd (a_Player); return;
case caRightPaintEnd: OnRightPaintEnd (a_Player); return;
case caMiddlePaintEnd: OnMiddlePaintEnd(a_Player); return;
default:
{
break;
@@ -643,9 +646,33 @@ void cWindow::OnRightPaintEnd(cPlayer & a_Player)
int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums)
void cWindow::OnMiddlePaintEnd(cPlayer & a_Player)
{
if (static_cast<size_t>(a_Item.m_ItemCount) < a_SlotNums.size())
if (!a_Player.IsGameModeCreative())
{
// Midle click paint is only valid for creative mode
return;
}
// Fill available slots with full stacks of the dragging item
const auto & DraggingItem = a_Player.GetDraggingItem();
auto StackSize = ItemHandler(DraggingItem.m_ItemType)->GetMaxStackSize();
if (0 < DistributeItemToSlots(a_Player, DraggingItem, StackSize, a_Player.GetInventoryPaintSlots(), false))
{
// If any items were distibuted, set dragging item empty
a_Player.GetDraggingItem().Empty();
}
SendWholeWindow(*a_Player.GetClientHandle());
}
int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums, bool a_LimitItems)
{
if (a_LimitItems && (static_cast<size_t>(a_Item.m_ItemCount) < a_SlotNums.size()))
{
LOGWARNING("%s: Distributing less items (%d) than slots (" SIZE_T_FMT ")", __FUNCTION__, static_cast<int>(a_Item.m_ItemCount), a_SlotNums.size());
// This doesn't seem to happen with the 1.5.1 client, so we don't worry about it for now