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Corrected brewingstand and added support for fuel

This commit is contained in:
Lukas Pioch
2017-05-05 11:58:21 +02:00
parent dffbf0b510
commit 41bfb22834
10 changed files with 208 additions and 103 deletions

View File

@@ -24,7 +24,8 @@ cBrewingstandEntity::cBrewingstandEntity(int a_BlockX, int a_BlockY, int a_Block
m_BlockMeta(a_BlockMeta),
m_IsDestroyed(false),
m_IsBrewing(false),
m_TimeBrewed(0)
m_TimeBrewed(0),
m_RemainingFuel(0)
{
m_Contents.AddListener(*this);
for (int i = 0; i < 3; i++)
@@ -76,6 +77,7 @@ bool cBrewingstandEntity::UsedBy(cPlayer * a_Player)
{
BroadcastProgress(0, 0);
}
BroadcastProgress(1, m_RemainingFuel);
return true;
}
@@ -95,12 +97,11 @@ bool cBrewingstandEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
// The necessary brewing time, has been reached
if (m_TimeBrewed >= m_NeedBrewingTime)
{
const cBrewingRecipes::cRecipe * Recipe = nullptr;
BroadcastProgress(0, 0);
m_IsBrewing = false;
m_TimeBrewed = 0;
// Return if the hook has been canceled
// Return if the hook has been cancelled
if (cPluginManager::Get()->CallHookBrewingCompleting(*m_World, *this))
{
return false;
@@ -111,7 +112,27 @@ bool cBrewingstandEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
Ingredient.m_ItemCount -= 1;
m_Contents.SetSlot(bsIngredient, Ingredient);
// Fuel slot
m_RemainingFuel--;
if (m_RemainingFuel <= 0)
{
if (!m_Contents.GetSlot(bsFuel).IsEmpty())
{
cItem Fuel = m_Contents.GetSlot(bsFuel);
Fuel.m_ItemCount -= 1;
m_Contents.SetSlot(bsFuel, Fuel);
m_RemainingFuel = 20;
BroadcastProgress(1, m_RemainingFuel);
}
}
else
{
BroadcastProgress(1, m_RemainingFuel);
}
// Loop over all bottle slots and update available bottles
const cBrewingRecipes::cRecipe * Recipe = nullptr;
for (int i = 0; i < 3; i++)
{
if (m_Contents.GetSlot(i).IsEmpty() || (m_CurrentBrewingRecipes[i] == nullptr))
@@ -125,7 +146,6 @@ bool cBrewingstandEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
// Brewing process completed
cPluginManager::Get()->CallHookBrewingCompleted(*m_World, *this);
return true;
}
@@ -174,6 +194,26 @@ void cBrewingstandEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
ASSERT(a_ItemGrid == &m_Contents);
// Check for fuel
if (m_RemainingFuel <= 0)
{
if (GetSlot(bsFuel).IsEmpty())
{
// No remaining fuel stop brewing and bail out
m_IsBrewing = false;
return;
}
else
{
// Fuel is available, refill
m_RemainingFuel = 20;
BroadcastProgress(1, m_RemainingFuel);
cItem Fuel = m_Contents.GetSlot(bsFuel);
Fuel.m_ItemCount -= 1;
m_Contents.SetSlot(bsFuel, Fuel);
}
}
// Check if still a item is in the ingredient slot
if (GetSlot(bsIngredient).IsEmpty())
{
@@ -258,19 +298,10 @@ void cBrewingstandEntity::UpdateProgressBars(bool a_ForceUpdate)
void cBrewingstandEntity::setTimeBrewed(short a_TimeBrewed)
{
m_TimeBrewed = a_TimeBrewed;
}
void cBrewingstandEntity::ContinueBrewing(void)
{
// Continue brewing if number is greater than 0
if (m_TimeBrewed > 0)
if ((m_TimeBrewed > 0) && (m_RemainingFuel > 0))
{
m_IsBrewing = true;
}
@@ -280,9 +311,9 @@ void cBrewingstandEntity::ContinueBrewing(void)
void cBrewingstandEntity::GetRecipes(void)
void cBrewingstandEntity::LoadRecipes(void)
{
if (GetSlot(3).IsEmpty())
if (GetSlot(bsIngredient).IsEmpty())
{
return;
}