Corrected brewingstand and added support for fuel
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@@ -24,7 +24,8 @@ cBrewingstandEntity::cBrewingstandEntity(int a_BlockX, int a_BlockY, int a_Block
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m_BlockMeta(a_BlockMeta),
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m_IsDestroyed(false),
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m_IsBrewing(false),
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m_TimeBrewed(0)
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m_TimeBrewed(0),
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m_RemainingFuel(0)
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{
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m_Contents.AddListener(*this);
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for (int i = 0; i < 3; i++)
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@@ -76,6 +77,7 @@ bool cBrewingstandEntity::UsedBy(cPlayer * a_Player)
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{
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BroadcastProgress(0, 0);
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}
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BroadcastProgress(1, m_RemainingFuel);
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return true;
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}
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@@ -95,12 +97,11 @@ bool cBrewingstandEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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// The necessary brewing time, has been reached
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if (m_TimeBrewed >= m_NeedBrewingTime)
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{
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const cBrewingRecipes::cRecipe * Recipe = nullptr;
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BroadcastProgress(0, 0);
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m_IsBrewing = false;
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m_TimeBrewed = 0;
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// Return if the hook has been canceled
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// Return if the hook has been cancelled
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if (cPluginManager::Get()->CallHookBrewingCompleting(*m_World, *this))
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{
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return false;
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@@ -111,7 +112,27 @@ bool cBrewingstandEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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Ingredient.m_ItemCount -= 1;
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m_Contents.SetSlot(bsIngredient, Ingredient);
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// Fuel slot
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m_RemainingFuel--;
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if (m_RemainingFuel <= 0)
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{
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if (!m_Contents.GetSlot(bsFuel).IsEmpty())
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{
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cItem Fuel = m_Contents.GetSlot(bsFuel);
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Fuel.m_ItemCount -= 1;
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m_Contents.SetSlot(bsFuel, Fuel);
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m_RemainingFuel = 20;
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BroadcastProgress(1, m_RemainingFuel);
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}
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}
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else
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{
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BroadcastProgress(1, m_RemainingFuel);
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}
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// Loop over all bottle slots and update available bottles
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const cBrewingRecipes::cRecipe * Recipe = nullptr;
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for (int i = 0; i < 3; i++)
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{
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if (m_Contents.GetSlot(i).IsEmpty() || (m_CurrentBrewingRecipes[i] == nullptr))
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@@ -125,7 +146,6 @@ bool cBrewingstandEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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// Brewing process completed
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cPluginManager::Get()->CallHookBrewingCompleted(*m_World, *this);
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return true;
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}
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@@ -174,6 +194,26 @@ void cBrewingstandEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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ASSERT(a_ItemGrid == &m_Contents);
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// Check for fuel
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if (m_RemainingFuel <= 0)
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{
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if (GetSlot(bsFuel).IsEmpty())
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{
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// No remaining fuel stop brewing and bail out
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m_IsBrewing = false;
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return;
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}
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else
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{
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// Fuel is available, refill
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m_RemainingFuel = 20;
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BroadcastProgress(1, m_RemainingFuel);
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cItem Fuel = m_Contents.GetSlot(bsFuel);
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Fuel.m_ItemCount -= 1;
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m_Contents.SetSlot(bsFuel, Fuel);
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}
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}
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// Check if still a item is in the ingredient slot
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if (GetSlot(bsIngredient).IsEmpty())
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{
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@@ -258,19 +298,10 @@ void cBrewingstandEntity::UpdateProgressBars(bool a_ForceUpdate)
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void cBrewingstandEntity::setTimeBrewed(short a_TimeBrewed)
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{
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m_TimeBrewed = a_TimeBrewed;
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}
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void cBrewingstandEntity::ContinueBrewing(void)
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{
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// Continue brewing if number is greater than 0
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if (m_TimeBrewed > 0)
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if ((m_TimeBrewed > 0) && (m_RemainingFuel > 0))
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{
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m_IsBrewing = true;
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}
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@@ -280,9 +311,9 @@ void cBrewingstandEntity::ContinueBrewing(void)
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void cBrewingstandEntity::GetRecipes(void)
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void cBrewingstandEntity::LoadRecipes(void)
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{
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if (GetSlot(3).IsEmpty())
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if (GetSlot(bsIngredient).IsEmpty())
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{
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return;
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}
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