Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
Removed cPlugin_Lua, obviously cPluginManager stores plugins by their (folder)name cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins Made it incredibly easy to use new plugins from the WebAdmin Exposed some food/hunger related functions in cPlayer to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -17,7 +17,7 @@ typedef struct lua_State lua_State;
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class cPlugin_NewLua : public cPlugin, public cWebPlugin //tolua_export
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{ //tolua_export
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public: //tolua_export
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cPlugin_NewLua( const char* a_PluginName );
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cPlugin_NewLua( const AString & a_PluginDirectory );
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~cPlugin_NewLua();
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virtual void OnDisable(); //tolua_export
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@@ -46,9 +46,6 @@ public: //tolua_export
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virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
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virtual bool OnWeatherChanged (cWorld * a_World) override;
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virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
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const AString & GetDirectory(void) const {return m_Directory; }
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AString GetLocalDirectory(void) const; //tolua_export
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virtual void SetName( const AString & a_Name ) override { cPlugin::SetName(a_Name); }
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@@ -71,6 +68,5 @@ private:
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cCriticalSection m_CriticalSection;
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std::string m_Directory;
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lua_State * m_LuaState;
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};//tolua_export
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