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Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)

Removed cPlugin_Lua, obviously
cPluginManager stores plugins by their (folder)name
cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins
Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once
cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins
Made it incredibly easy to use new plugins from the WebAdmin
Exposed some food/hunger related functions in cPlayer to Lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-10-13 23:34:47 +00:00
parent b4ca06b9d9
commit 41ba1a7642
19 changed files with 638 additions and 570 deletions

View File

@@ -7,10 +7,11 @@
cPlugin::cPlugin()
cPlugin::cPlugin( const AString & a_PluginDirectory )
: m_Version( 0 )
, m_Language( E_CPP )
, m_bCanBindCommands( false )
, m_Directory( a_PluginDirectory )
{
}
@@ -306,3 +307,8 @@ void cPlugin::AddCommand(const AString & a_Command, const AString & a_Descriptio
AString cPlugin::GetLocalDirectory(void) const
{
return std::string("Plugins/") + m_Directory;
}