Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
Removed cPlugin_Lua, obviously cPluginManager stores plugins by their (folder)name cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins Made it incredibly easy to use new plugins from the WebAdmin Exposed some food/hunger related functions in cPlayer to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -7,10 +7,11 @@
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cPlugin::cPlugin()
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cPlugin::cPlugin( const AString & a_PluginDirectory )
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: m_Version( 0 )
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, m_Language( E_CPP )
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, m_bCanBindCommands( false )
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, m_Directory( a_PluginDirectory )
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{
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}
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@@ -306,3 +307,8 @@ void cPlugin::AddCommand(const AString & a_Command, const AString & a_Descriptio
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AString cPlugin::GetLocalDirectory(void) const
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{
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return std::string("Plugins/") + m_Directory;
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}
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