Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
Removed cPlugin_Lua, obviously cPluginManager stores plugins by their (folder)name cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins Made it incredibly easy to use new plugins from the WebAdmin Exposed some food/hunger related functions in cPlayer to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -4,7 +4,6 @@
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#include "LuaCommandBinder.h"
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#include "Player.h"
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#include "Plugin.h"
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#include "Plugin_Lua.h"
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#include "tolua++.h"
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@@ -12,7 +11,18 @@
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extern bool report_errors(lua_State* lua, int status);
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bool report_errors(lua_State* lua, int status)
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{
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if ( status!=0 )
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{
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std::string s = lua_tostring(lua, -1);
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LOGERROR("-- %s", s.c_str() );
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lua_pop(lua, 1);
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return true;
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}
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return false;
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}
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cLuaCommandBinder::cLuaCommandBinder()
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{
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