Floody fluid simulator can create sourceblocks (configurable in World.ini)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1119 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -26,9 +26,17 @@
|
||||
|
||||
|
||||
|
||||
cFloodyFluidSimulator::cFloodyFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay) :
|
||||
cFloodyFluidSimulator::cFloodyFluidSimulator(
|
||||
cWorld * a_World,
|
||||
BLOCKTYPE a_Fluid,
|
||||
BLOCKTYPE a_StationaryFluid,
|
||||
NIBBLETYPE a_Falloff,
|
||||
int a_TickDelay,
|
||||
int a_NumNeighborsForSource
|
||||
) :
|
||||
super(a_World, a_Fluid, a_StationaryFluid, a_TickDelay),
|
||||
m_Falloff(a_Falloff)
|
||||
m_Falloff(a_Falloff),
|
||||
m_NumNeighborsForSource(a_NumNeighborsForSource)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -62,8 +70,10 @@ void cFloodyFluidSimulator::SimulateBlock(int a_BlockX, int a_BlockY, int a_Bloc
|
||||
|
||||
if (MyMeta != 0)
|
||||
{
|
||||
// Source blocks aren't checked for tributaries, others are.
|
||||
if (CheckTributaries(a_BlockX, a_BlockY, a_BlockZ, Area, MyMeta))
|
||||
{
|
||||
// Has no tributary, has been decreased, no more processing needed (neighbors have been scheduled by the decrease)
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -81,6 +91,19 @@ void cFloodyFluidSimulator::SimulateBlock(int a_BlockX, int a_BlockY, int a_Bloc
|
||||
}
|
||||
else if (NewMeta < 8) // Can reach there
|
||||
{
|
||||
// If source creation is on, check for it here:
|
||||
if (
|
||||
(m_NumNeighborsForSource > 0) && // Source creation is on
|
||||
(MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out)
|
||||
!IsPassableForFluid(Below) && // Only exactly 1 block deep
|
||||
CheckNeighborsForSource(a_BlockX, a_BlockY, a_BlockZ, Area) // Did we create a source?
|
||||
)
|
||||
{
|
||||
// We created a source, no more spreading is to be done now
|
||||
// Also has been re-scheduled for ticking in the next wave
|
||||
return;
|
||||
}
|
||||
|
||||
// Spread to the neighbors:
|
||||
SpreadToNeighbor(a_BlockX - 1, a_BlockY, a_BlockZ, Area, NewMeta);
|
||||
SpreadToNeighbor(a_BlockX + 1, a_BlockY, a_BlockZ, Area, NewMeta);
|
||||
@@ -229,3 +252,46 @@ void cFloodyFluidSimulator::SpreadToNeighbor(int a_BlockX, int a_BlockY, int a_B
|
||||
|
||||
|
||||
|
||||
|
||||
bool cFloodyFluidSimulator::CheckNeighborsForSource(int a_BlockX, int a_BlockY, int a_BlockZ, const cBlockArea & a_Area)
|
||||
{
|
||||
FLOG(" Checking neighbors for source creation");
|
||||
|
||||
static const Vector3i NeighborCoords[] =
|
||||
{
|
||||
Vector3i(-1, 0, 0),
|
||||
Vector3i( 1, 0, 0),
|
||||
Vector3i( 0, 0,-1),
|
||||
Vector3i( 0, 0, 1),
|
||||
} ;
|
||||
|
||||
int NumNeeded = m_NumNeighborsForSource;
|
||||
for (int i = 0; i < ARRAYCOUNT(NeighborCoords); i++)
|
||||
{
|
||||
int x = a_BlockX + NeighborCoords[i].x;
|
||||
int y = a_BlockY + NeighborCoords[i].y;
|
||||
int z = a_BlockZ + NeighborCoords[i].z;
|
||||
BLOCKTYPE BlockType;
|
||||
NIBBLETYPE BlockMeta;
|
||||
a_Area.GetBlockTypeMeta(x, y, z, BlockType, BlockMeta);
|
||||
FLOG(" Neighbor at {%d, %d, %d}: %s", x, y, z, ItemToFullString(cItem(BlockType, 1, BlockMeta)).c_str());
|
||||
if ((BlockMeta == 0) && IsAnyFluidBlock(BlockType))
|
||||
{
|
||||
NumNeeded--;
|
||||
FLOG(" Found a neighbor source at {%d, %d, %d}, NumNeeded := %d", x, y, z, NumNeeded);
|
||||
if (NumNeeded == 0)
|
||||
{
|
||||
// Found enough, turn into a source and bail out
|
||||
FLOG(" Found enough neighbor sources, turning into a source");
|
||||
m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_FluidBlock, 0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
FLOG(" Not enough neighbors for turning into a source, NumNeeded = %d", NumNeeded);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user