Removed leftover DoesAllowBlockOnTop
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@@ -908,15 +908,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c
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}
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else
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{
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// Check for Blocks not allowing placement on top
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if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->DoesAllowBlockOnTop())
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{
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// Resend the old block
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// Sometimes the client still places the block O.o
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World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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return;
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}
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if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision())
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{
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// Tried to place a block *into* another?
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