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Fixing Mob spawner behaviour (#4930)

* fixed mob spawner failure (whoopsie in the BlockEntity.GetChunkZ())
Style

* fixed spawning behaviour

* fixed saving entity type saving

* checkstyle

* removed debug log

* removed short saving

* Style

Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
This commit is contained in:
12xx12
2020-09-27 19:02:16 +02:00
committed by GitHub
parent c158569af3
commit 410d6c0045
6 changed files with 137 additions and 143 deletions

View File

@@ -1338,27 +1338,14 @@ OwnedBlockEntity cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int
auto MobSpawner = std::make_unique<cMobSpawnerEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
// Load entity (Cuberite worlds):
int Type = a_NBT.FindChildByName(a_TagIdx, "Entity");
if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_Short))
// Load entity type
int Type = a_NBT.FindChildByName(a_TagIdx, "EntityId");
if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_String))
{
short MonsterType = a_NBT.GetShort(Type);
if ((MonsterType >= 50) && (MonsterType <= 120))
eMonsterType MonsterType = cMonster::StringToMobType(a_NBT.GetString(Type));
if (MonsterType != eMonsterType::mtInvalidType)
{
MobSpawner->SetEntity(static_cast<eMonsterType>(MonsterType));
}
}
else
{
// Load entity (vanilla worlds):
Type = a_NBT.FindChildByName(a_TagIdx, "EntityId");
if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_String))
{
eMonsterType MonsterType = cMonster::StringToMobType(a_NBT.GetString(Type));
if (MonsterType != eMonsterType::mtInvalidType)
{
MobSpawner->SetEntity(MonsterType);
}
MobSpawner->SetEntity(MonsterType);
}
}