Remove the redstone solid block handler
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
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@@ -2,6 +2,7 @@
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#pragma once
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#include "../../Chunk.h"
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#include "ForEachSourceCallback.h"
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#include "RedstoneSimulatorChunkData.h"
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@@ -15,71 +16,55 @@ public:
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cRedstoneHandler() = default;
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DISALLOW_COPY_AND_ASSIGN(cRedstoneHandler);
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using SourceCallback = cFunctionRef<void(Vector3i)>;
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using SourceCallback = ForEachSourceCallback &;
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virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const = 0;
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virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const = 0;
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virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const = 0;
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virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const = 0;
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virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const = 0;
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// Force a virtual destructor
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virtual ~cRedstoneHandler() {}
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protected:
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template <class Container>
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static Container StaticAppend(const Container & a_Lhs, const Container & a_Rhs)
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{
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Container ToReturn = a_Lhs;
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std::copy(a_Rhs.begin(), a_Rhs.end(), std::back_inserter(ToReturn));
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return ToReturn;
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}
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inline static Vector3i OffsetYP{ 0, 1, 0 };
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inline static Vector3i OffsetYM{ 0, -1, 0 };
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static cVector3iArray GetAdjustedRelatives(Vector3i a_Position, cVector3iArray a_Relatives)
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{
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for (auto & Entry : a_Relatives)
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{
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Entry += a_Position;
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}
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return a_Relatives;
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}
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inline static cIncrementalRedstoneSimulatorChunkData & DataForChunk(cChunk & a_Chunk)
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inline static auto & DataForChunk(const cChunk & a_Chunk)
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{
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return *static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk.GetRedstoneSimulatorData());
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}
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template <typename... ArrayTypes>
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static void UpdateAdjustedRelative(cChunk & From, cChunk & To, const Vector3i Position)
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static void UpdateAdjustedRelative(const cChunk & From, const cChunk & To, const Vector3i Position, const Vector3i Offset)
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{
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DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position));
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DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + Offset));
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for (const auto LinkedOffset : cSimulator::GetLinkedOffsets(Offset))
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{
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DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + LinkedOffset));
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}
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}
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template <typename ArrayType, typename... ArrayTypes>
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static void UpdateAdjustedRelatives(cChunk & From, cChunk & To, const Vector3i Position, const ArrayType & Relative, const ArrayTypes &... Relatives)
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template <typename ArrayType>
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static void UpdateAdjustedRelatives(const cChunk & From, const cChunk & To, const Vector3i Position, const ArrayType & Relative)
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{
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for (const auto Offset : Relative)
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{
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DataForChunk(To).GetActiveBlocks().push(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + Offset));
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UpdateAdjustedRelative(From, To, Position, Offset);
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}
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UpdateAdjustedRelatives(From, To, Position, Relatives...);
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}
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template <typename ArrayType, typename... ArrayTypes>
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static void InvokeForAdjustedRelatives(SourceCallback Callback, const Vector3i Position, const ArrayType & Relative, const ArrayTypes &... Relatives)
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template <typename ArrayType>
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static void InvokeForAdjustedRelatives(SourceCallback Callback, const Vector3i Position, const ArrayType & Relative)
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{
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for (const auto Offset : Relative)
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{
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Callback(Position + Offset);
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}
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InvokeForAdjustedRelatives(Callback, Position, Relatives...);
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}
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inline static Vector3i OffsetYP{ 0, 1, 0 };
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inline static Vector3i OffsetYM{ 0, -1, 0 };
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inline static std::array<Vector3i, 6> RelativeAdjacents
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{
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{
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@@ -101,14 +86,4 @@ protected:
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{ 0, 0, -1 },
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}
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};
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private:
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static void UpdateAdjustedRelatives(cChunk &, cChunk &, const Vector3i)
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{
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}
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static void InvokeForAdjustedRelatives(SourceCallback, const Vector3i)
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{
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}
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};
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