Remove the redstone solid block handler

- Remove cSolidBlockHandler
* Functionality now integrated into simulator dispatcher
* Fix door double open/close issues, arisen due to the top/bottom halves getting different power
+ Small migration to block states for redstone wire
This commit is contained in:
Tiger Wang
2020-08-08 18:22:16 +01:00
parent 2f79ab2e26
commit 40eba5244d
35 changed files with 745 additions and 582 deletions
@@ -2,6 +2,7 @@
#pragma once
#include "../../Chunk.h"
#include "ForEachSourceCallback.h"
#include "RedstoneSimulatorChunkData.h"
@@ -15,71 +16,55 @@ public:
cRedstoneHandler() = default;
DISALLOW_COPY_AND_ASSIGN(cRedstoneHandler);
using SourceCallback = cFunctionRef<void(Vector3i)>;
using SourceCallback = ForEachSourceCallback &;
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const = 0;
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const = 0;
virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const = 0;
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const = 0;
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const = 0;
// Force a virtual destructor
virtual ~cRedstoneHandler() {}
protected:
template <class Container>
static Container StaticAppend(const Container & a_Lhs, const Container & a_Rhs)
{
Container ToReturn = a_Lhs;
std::copy(a_Rhs.begin(), a_Rhs.end(), std::back_inserter(ToReturn));
return ToReturn;
}
inline static Vector3i OffsetYP{ 0, 1, 0 };
inline static Vector3i OffsetYM{ 0, -1, 0 };
static cVector3iArray GetAdjustedRelatives(Vector3i a_Position, cVector3iArray a_Relatives)
{
for (auto & Entry : a_Relatives)
{
Entry += a_Position;
}
return a_Relatives;
}
inline static cIncrementalRedstoneSimulatorChunkData & DataForChunk(cChunk & a_Chunk)
inline static auto & DataForChunk(const cChunk & a_Chunk)
{
return *static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk.GetRedstoneSimulatorData());
}
template <typename... ArrayTypes>
static void UpdateAdjustedRelative(cChunk & From, cChunk & To, const Vector3i Position)
static void UpdateAdjustedRelative(const cChunk & From, const cChunk & To, const Vector3i Position, const Vector3i Offset)
{
DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position));
DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + Offset));
for (const auto LinkedOffset : cSimulator::GetLinkedOffsets(Offset))
{
DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + LinkedOffset));
}
}
template <typename ArrayType, typename... ArrayTypes>
static void UpdateAdjustedRelatives(cChunk & From, cChunk & To, const Vector3i Position, const ArrayType & Relative, const ArrayTypes &... Relatives)
template <typename ArrayType>
static void UpdateAdjustedRelatives(const cChunk & From, const cChunk & To, const Vector3i Position, const ArrayType & Relative)
{
for (const auto Offset : Relative)
{
DataForChunk(To).GetActiveBlocks().push(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + Offset));
UpdateAdjustedRelative(From, To, Position, Offset);
}
UpdateAdjustedRelatives(From, To, Position, Relatives...);
}
template <typename ArrayType, typename... ArrayTypes>
static void InvokeForAdjustedRelatives(SourceCallback Callback, const Vector3i Position, const ArrayType & Relative, const ArrayTypes &... Relatives)
template <typename ArrayType>
static void InvokeForAdjustedRelatives(SourceCallback Callback, const Vector3i Position, const ArrayType & Relative)
{
for (const auto Offset : Relative)
{
Callback(Position + Offset);
}
InvokeForAdjustedRelatives(Callback, Position, Relatives...);
}
inline static Vector3i OffsetYP{ 0, 1, 0 };
inline static Vector3i OffsetYM{ 0, -1, 0 };
inline static std::array<Vector3i, 6> RelativeAdjacents
{
{
@@ -101,14 +86,4 @@ protected:
{ 0, 0, -1 },
}
};
private:
static void UpdateAdjustedRelatives(cChunk &, cChunk &, const Vector3i)
{
}
static void InvokeForAdjustedRelatives(SourceCallback, const Vector3i)
{
}
};