Remove the redstone solid block handler
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
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@@ -10,8 +10,6 @@
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class cRedstoneComparatorHandler : public cRedstoneHandler
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{
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public:
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static unsigned char GetFrontPowerLevel(NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel)
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{
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if (cBlockComparatorHandler::IsInSubtractionMode(a_Meta))
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@@ -26,13 +24,14 @@ public:
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}
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}
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virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
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virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
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{
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UNUSED(a_QueryPosition);
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UNUSED(a_QueryBlockType);
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const auto Meta = a_Chunk.GetMeta(a_Position);
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return (
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(cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) == a_QueryPosition) ?
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(cBlockComparatorHandler::GetFrontCoordinate(a_Position, Meta & 0x3) == a_QueryPosition) ?
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DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel : 0
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);
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}
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@@ -71,11 +70,8 @@ public:
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return false;
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});
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BLOCKTYPE RearType;
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NIBBLETYPE RearMeta;
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RearChunk->GetBlockTypeMeta(RearCoordinate, RearType, RearMeta);
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auto PotentialSourceHandler = cIncrementalRedstoneSimulator::GetComponentHandler(RearType);
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const auto RearType = RearChunk->GetBlock(RearCoordinate);
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const auto PotentialSourceHandler = cIncrementalRedstoneSimulator::GetComponentHandler(RearType);
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if (PotentialSourceHandler == nullptr)
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{
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return SignalStrength;
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@@ -84,8 +80,8 @@ public:
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return std::max(
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SignalStrength,
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PotentialSourceHandler->GetPowerDeliveredToPosition(
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*RearChunk, RearCoordinate, RearType, RearMeta,
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cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(a_Chunk, *RearChunk, Position), BlockType
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*RearChunk, RearCoordinate, RearType,
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cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(a_Chunk, *RearChunk, Position), BlockType, false
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)
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);
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}
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@@ -110,31 +106,33 @@ public:
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{
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Data.m_MechanismDelays[a_Position] = std::make_pair(1, bool());
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}
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return;
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}
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else
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int DelayTicks;
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std::tie(DelayTicks, std::ignore) = *DelayInfo;
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if (DelayTicks != 0)
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{
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int DelayTicks;
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std::tie(DelayTicks, std::ignore) = *DelayInfo;
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if (DelayTicks == 0)
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{
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const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta);
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const auto FrontPower = GetFrontPowerLevel(a_Meta, a_PoweringData.PowerLevel, RearPower);
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const auto NewMeta = (FrontPower > 0) ? (a_Meta | 0x8) : (a_Meta & 0x7);
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// Don't care about the previous power level so return value ignored
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Data.ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower));
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a_Chunk.SetMeta(a_Position, NewMeta);
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Data.m_MechanismDelays.erase(a_Position);
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// Assume that an update (to front power) is needed:
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UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3));
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}
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return;
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}
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const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta);
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const auto FrontPower = GetFrontPowerLevel(a_Meta, a_PoweringData.PowerLevel, RearPower);
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const auto NewMeta = (FrontPower > 0) ? (a_Meta | 0x8) : (a_Meta & 0x7);
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// Don't care about the previous power level so return value ignored
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Data.ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower));
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a_Chunk.SetMeta(a_Position, NewMeta);
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Data.m_MechanismDelays.erase(a_Position);
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// Assume that an update (to front power) is needed:
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UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position, cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) - a_Position);
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}
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virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
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virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
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{
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UNUSED(a_Chunk);
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UNUSED(a_BlockType);
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