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Added mechanics placeable on halfslabs

This commit is contained in:
Julian Laubstein
2014-10-19 15:01:01 +02:00
parent 3ee47df118
commit 403f8581cf
5 changed files with 84 additions and 14 deletions

View File

@@ -5,6 +5,7 @@
#include "Chunk.h"
#include "MetaRotator.h"
#include "ChunkInterface.h"
#include "BlockSlab.h"
@@ -44,6 +45,7 @@ public:
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to zero
@@ -59,7 +61,28 @@ public:
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
return ((a_RelY > 0) && cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)));
if (a_RelY <= 0)
{
return false;
}
BLOCKTYPE BelowBlock;
NIBBLETYPE BelowBlockMeta;
a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY - 1, a_RelZ, BelowBlock, BelowBlockMeta);
if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
{
return true;
}
else if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
{
// Check if the slab is turned up side down
if ((BelowBlockMeta & 0x08) == 0x08)
{
return true;
}
}
return false;
}