Removed unused cPlayer::FoodPoison function
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@@ -580,15 +580,6 @@ void cPlayer::AddFoodExhaustion(double a_Exhaustion)
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void cPlayer::FoodPoison(int a_NumTicks)
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{
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AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0, 1);
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}
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void cPlayer::StartEating(void)
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{
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// Set the timer:
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