Added jukeboxes (patch contributed by Luksor)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@994 0a769ca7-a7f5-676a-18bf-c427514a06d6
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+42
-41
@@ -78,47 +78,48 @@ public:
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bool IsPlaying(void) const {return (m_State == csPlaying); }
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void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
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void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
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void SendChat (const AString & a_Message);
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void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
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void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
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void SendDestroyEntity (const cEntity & a_Entity);
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void SendDisconnect (const AString & a_Reason);
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void SendEntHeadLook (const cEntity & a_Entity);
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void SendEntLook (const cEntity & a_Entity);
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void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
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void SendEntityStatus (const cEntity & a_Entity, char a_Status);
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void SendGameMode (eGameMode a_GameMode);
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void SendHealth (void);
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void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value);
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void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
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void SendMetadata (const cPawn & a_Entity);
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void SendPickupSpawn (const cPickup & a_Pickup);
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void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation);
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void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
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void SendPlayerMoveLook (void);
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void SendPlayerPosition (void);
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void SendPlayerSpawn (const cPlayer & a_Player);
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void SendRespawn (void);
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void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
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void SendBlockBreakAnim (int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage);
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void SendSpawnMob (const cMonster & a_Mob);
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void SendTeleportEntity (const cEntity & a_Entity);
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void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendTimeUpdate (Int64 a_WorldTime);
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void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
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void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
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void SendWeather (eWeather a_Weather);
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void SendWholeInventory (const cInventory & a_Inventory);
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void SendWholeInventory (const cWindow & a_Window);
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void SendWindowClose (char a_WindowID);
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void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
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void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
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void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ);
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void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
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void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
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void SendChat (const AString & a_Message);
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void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
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void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
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void SendDestroyEntity (const cEntity & a_Entity);
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void SendDisconnect (const AString & a_Reason);
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void SendEntHeadLook (const cEntity & a_Entity);
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void SendEntLook (const cEntity & a_Entity);
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void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
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void SendEntityStatus (const cEntity & a_Entity, char a_Status);
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void SendGameMode (eGameMode a_GameMode);
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void SendHealth (void);
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void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value);
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void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
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void SendMetadata (const cPawn & a_Entity);
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void SendPickupSpawn (const cPickup & a_Pickup);
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void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation);
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void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
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void SendPlayerMoveLook (void);
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void SendPlayerPosition (void);
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void SendPlayerSpawn (const cPlayer & a_Player);
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void SendRespawn (void);
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void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
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void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
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void SendBlockBreakAnim (int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage);
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void SendSpawnMob (const cMonster & a_Mob);
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void SendTeleportEntity (const cEntity & a_Entity);
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void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendTimeUpdate (Int64 a_WorldTime);
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void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
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void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
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void SendWeather (eWeather a_Weather);
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void SendWholeInventory (const cInventory & a_Inventory);
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void SendWholeInventory (const cWindow & a_Window);
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void SendWindowClose (char a_WindowID);
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void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
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void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
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void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ);
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const AString & GetUsername(void) const; //tolua_export
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void SetUsername( const AString & a_Username ); //tolua_export
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