Correct world height validations.
Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255
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@@ -31,7 +31,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
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{
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return;
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}
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else if ((a_BlockY < 0) || (a_BlockY > cChunkDef::Height))
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else if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
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{
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return;
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}
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@@ -556,7 +556,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re
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if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above...
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{
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BLOCKTYPE Type = 0;
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if (a_RelBlockY + 1 >= cChunkDef::Height)
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if (a_RelBlockY >= cChunkDef::Height - 1)
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{
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continue;
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}
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