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Correct world height validations.

Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1).
Allow generation of world of flat height = 255
This commit is contained in:
Tommy Santerre
2015-02-14 17:11:38 -05:00
parent abd3f06a76
commit 3f6d823aa4
18 changed files with 31 additions and 22 deletions

View File

@@ -31,7 +31,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
{
return;
}
else if ((a_BlockY < 0) || (a_BlockY > cChunkDef::Height))
else if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
{
return;
}
@@ -556,7 +556,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re
if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above...
{
BLOCKTYPE Type = 0;
if (a_RelBlockY + 1 >= cChunkDef::Height)
if (a_RelBlockY >= cChunkDef::Height - 1)
{
continue;
}