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Correct world height validations.

Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1).
Allow generation of world of flat height = 255
This commit is contained in:
Tommy Santerre
2015-02-14 17:11:38 -05:00
parent abd3f06a76
commit 3f6d823aa4
18 changed files with 31 additions and 22 deletions

View File

@@ -377,7 +377,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel
if (BlockType == E_BLOCK_TNT)
{
m_World.SpawnPrimedTNT(AbsX, Y, AbsZ, 0);
Neighbour->SetBlock(X, a_RelY + Y, Z, E_BLOCK_AIR, 0);
Neighbour->SetBlock(X, Y, Z, E_BLOCK_AIR, 0);
return;
}