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Correct world height validations.

Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1).
Allow generation of world of flat height = 255
This commit is contained in:
Tommy Santerre
2015-02-14 17:11:38 -05:00
parent abd3f06a76
commit 3f6d823aa4
18 changed files with 31 additions and 22 deletions

View File

@@ -41,7 +41,7 @@ public:
{
for (int x = 0; x < cChunkDef::Width; x++)
{
HEIGHTTYPE height = cChunkDef::GetHeight(heightMap, x, z) + 1;
int height = cChunkDef::GetHeight(heightMap, x, z) + 1;
Byte * shapeColumn = &(a_Shape[(x + 16 * z) * 256]);
for (int y = 0; y < height; y++)
{