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Correct world height validations.

Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1).
Allow generation of world of flat height = 255
This commit is contained in:
Tommy Santerre
2015-02-14 17:11:38 -05:00
parent abd3f06a76
commit 3f6d823aa4
18 changed files with 31 additions and 22 deletions

View File

@@ -571,7 +571,7 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc)
continue;
}
if (!cBlockInfo::IsSnowable(a_ChunkDesc.GetBlockType(x, Height, z)) && (Height < cChunkDef::Height - 1))
if (!cBlockInfo::IsSnowable(a_ChunkDesc.GetBlockType(x, Height, z)) || (Height >= cChunkDef::Height - 1))
{
// The top block can't be snown over.
continue;