Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks.
As requested in FS 418.
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@@ -29,10 +29,14 @@ cTNTEntity::cTNTEntity(const Vector3d & a_Pos, float a_FuseTimeInSec) :
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void cTNTEntity::Initialize(cWorld * a_World)
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bool cTNTEntity::Initialize(cWorld * a_World)
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{
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super::Initialize(a_World);
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a_World->BroadcastSpawnEntity(*this);
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if (super::Initialize(a_World))
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{
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a_World->BroadcastSpawnEntity(*this);
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return true;
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}
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return false;
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}
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