Implemented Chest Minecarts
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@@ -15,7 +15,6 @@ cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_
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super(a_Type, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_NumActivePlayers(0)
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{
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cBlockEntityWindowOwner::SetBlockEntity(this);
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}
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