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Fixed block update queueing and water meta change not propagated to clients.

Fixes FS #333.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1297 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-03-22 16:48:45 +00:00
parent 3f372ea466
commit 3e4fb19321
3 changed files with 87 additions and 24 deletions

View File

@@ -47,10 +47,17 @@ cFloodyFluidSimulator::cFloodyFluidSimulator(
void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
{
FLOG("Simulating block {%d, %d, %d}: block %d, meta %d",
a_Chunk->GetPosX() * cChunkDef::Width + a_RelX, a_RelY, a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ,
a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ),
a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ)
);
NIBBLETYPE MyMeta = a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ);
if (!IsAnyFluidBlock(a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ)))
{
// Can happen - if a block is scheduled for simulating and gets replaced in the meantime.
FLOG(" BadBlockType exit");
return;
}
@@ -61,6 +68,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
{
// Has no tributary, has been decreased (in CheckTributaries()),
// no more processing needed (neighbors have been scheduled by the decrease)
FLOG(" CheckTributaries exit");
return;
}
}
@@ -118,6 +126,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
if (IsAnyFluidBlock(a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ)))
{
// This block is fed from above, no more processing needed
FLOG(" Fed from above");
return false;
}
}
@@ -143,6 +152,12 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
if (IsAllowedBlock(BlockType) && IsHigherMeta(BlockMeta, a_MyMeta))
{
// This block is fed, no more processing needed
FLOG(" Fed from {%d, %d, %d}, type %d, meta %d",
a_Chunk->GetPosX() * cChunkDef::Width + a_RelX + Coords[i].x,
a_RelY,
a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ + Coords[i].z,
BlockType, BlockMeta
);
return false;
}
} // for i - Coords[]
@@ -204,7 +219,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
{
// Lava flowing into water, change to stone / cobblestone based on direction:
BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE;
FLOG(" Lava flowing into water, turning water at {%d, %d, %d} into stone",
FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone",
a_RelX, a_RelY, a_RelZ,
ItemTypeToString(NewBlock).c_str()
);
@@ -221,7 +236,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
{
// Water flowing into lava, change to cobblestone / obsidian based on dest block:
BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE;
FLOG(" Water flowing into lava, turning lava at {%d, %d, %d} into %s",
FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s",
a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str()
);
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
@@ -258,7 +273,12 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
} // if (CanWashAway)
// Spread:
FLOG(" Spreading to {%d, %d, %d} with meta %d", a_RelX, a_RelY, a_RelZ, a_NewMeta);
FLOG(" Spreading to {%d, %d, %d} with meta %d",
a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX,
a_RelY,
a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ,
a_NewMeta
);
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
}
@@ -291,21 +311,21 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX
// Neighbor not available, skip it
continue;
}
FLOG(" Neighbor at {%d, %d, %d}: %s", x, y, z, ItemToFullString(cItem(BlockType, 1, BlockMeta)).c_str());
// FLOG(" Neighbor at {%d, %d, %d}: %s", x, y, z, ItemToFullString(cItem(BlockType, 1, BlockMeta)).c_str());
if ((BlockMeta == 0) && IsAnyFluidBlock(BlockType))
{
NumNeeded--;
FLOG(" Found a neighbor source at {%d, %d, %d}, NumNeeded := %d", x, y, z, NumNeeded);
// FLOG(" Found a neighbor source at {%d, %d, %d}, NumNeeded := %d", x, y, z, NumNeeded);
if (NumNeeded == 0)
{
// Found enough, turn into a source and bail out
FLOG(" Found enough neighbor sources, turning into a source");
// FLOG(" Found enough neighbor sources, turning into a source");
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, 0);
return true;
}
}
}
FLOG(" Not enough neighbors for turning into a source, NumNeeded = %d", NumNeeded);
// FLOG(" Not enough neighbors for turning into a source, NumNeeded = %d", NumNeeded);
return false;
}