Some emplace_back replacements (#5149)
* replace push_back with emplace_back when a new object was created in the function call
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@@ -34,7 +34,7 @@ void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
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if (m_bIsSaddled)
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{
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a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));
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a_Drops.emplace_back(E_ITEM_SADDLE, 1);
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}
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}
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