Fixed Lua bindings for const objects.
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@@ -864,28 +864,6 @@ void cLuaState::Push(const AStringVector & a_Vector)
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void cLuaState::Push(const cCraftingGrid * a_Grid)
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{
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ASSERT(IsValid());
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tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<cCraftingGrid *>(a_Grid)), "cCraftingGrid");
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}
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void cLuaState::Push(const cCraftingRecipe * a_Recipe)
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{
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ASSERT(IsValid());
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tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<cCraftingRecipe *>(a_Recipe)), "cCraftingRecipe");
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}
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void cLuaState::Push(const char * a_Value)
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{
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ASSERT(IsValid());
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@@ -897,17 +875,6 @@ void cLuaState::Push(const char * a_Value)
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void cLuaState::Push(const cItems & a_Items)
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{
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ASSERT(IsValid());
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tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<cItems *>(&a_Items)), "cItems");
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}
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void cLuaState::Push(const cNil & a_Nil)
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{
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ASSERT(IsValid());
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@@ -919,17 +886,6 @@ void cLuaState::Push(const cNil & a_Nil)
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void cLuaState::Push(const cPlayer * a_Player)
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{
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ASSERT(IsValid());
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tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<cPlayer *>(a_Player)), "cPlayer");
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}
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void cLuaState::Push(const cLuaState::cRef & a_Ref)
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{
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ASSERT(IsValid());
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@@ -941,44 +897,11 @@ void cLuaState::Push(const cLuaState::cRef & a_Ref)
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void cLuaState::Push(const HTTPRequest * a_Request)
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{
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ASSERT(IsValid());
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tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<HTTPRequest *>(a_Request)), "HTTPRequest");
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}
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void cLuaState::Push(const HTTPTemplateRequest * a_Request)
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{
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ASSERT(IsValid());
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tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<HTTPTemplateRequest *>(a_Request)), "HTTPTemplateRequest");
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}
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void cLuaState::Push(const Vector3d & a_Vector)
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{
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ASSERT(IsValid());
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tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<Vector3d *>(&a_Vector)), "Vector3<double>");
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}
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void cLuaState::Push(const Vector3d * a_Vector)
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{
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ASSERT(IsValid());
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tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<Vector3d *>(a_Vector)), "Vector3<double>");
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auto c = new Vector3d(a_Vector);
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tolua_pushusertype_and_takeownership(m_LuaState, c, "Vector3<double>");
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}
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@@ -988,19 +911,8 @@ void cLuaState::Push(const Vector3d * a_Vector)
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void cLuaState::Push(const Vector3i & a_Vector)
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{
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ASSERT(IsValid());
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tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<Vector3i *>(&a_Vector)), "Vector3<int>");
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}
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void cLuaState::Push(const Vector3i * a_Vector)
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{
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ASSERT(IsValid());
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tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<Vector3i *>(a_Vector)), "Vector3<int>");
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auto c = new Vector3i(a_Vector);
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tolua_pushusertype_and_takeownership(m_LuaState, c, "Vector3<int>");
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}
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