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cPainting saving implemented

Additionally, it now inherits from cHangingEntity.
This commit is contained in:
Tiger Wang
2015-03-13 23:05:06 +00:00
parent e15e30a030
commit 3d398baf35
13 changed files with 83 additions and 72 deletions

View File

@@ -36,20 +36,9 @@
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/Painting.h"
#include "../Mobs/Monster.h"
#include "../Mobs/Bat.h"
#include "../Mobs/Creeper.h"
#include "../Mobs/Enderman.h"
#include "../Mobs/Horse.h"
#include "../Mobs/MagmaCube.h"
#include "../Mobs/Sheep.h"
#include "../Mobs/Slime.h"
#include "../Mobs/Skeleton.h"
#include "../Mobs/Villager.h"
#include "../Mobs/Wither.h"
#include "../Mobs/Wolf.h"
#include "../Mobs/Zombie.h"
#include "../Mobs/IncludeAllMonsters.h"
@@ -776,6 +765,19 @@ void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame)
void cNBTChunkSerializer::AddPaintingEntity(cPainting * a_Painting)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_Painting, "Painting");
AddHangingEntity(a_Painting);
m_Writer.AddString("Motive", a_Painting->GetName());
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
{
m_Writer.BeginList("Items", TAG_Compound);
@@ -874,7 +876,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
case cEntity::etTNT: AddTNTEntity ((cTNTEntity *) a_Entity); break;
case cEntity::etExpOrb: AddExpOrbEntity ((cExpOrb *) a_Entity); break;
case cEntity::etItemFrame: AddItemFrameEntity ((cItemFrame *) a_Entity); break;
case cEntity::etPainting: /* TODO */ break;
case cEntity::etPainting: AddPaintingEntity (reinterpret_cast<cPainting *>(a_Entity)); break;
case cEntity::etPlayer: return; // Players aren't saved into the world
default:
{