cPainting saving implemented
Additionally, it now inherits from cHangingEntity.
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@@ -10,10 +10,9 @@
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cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z)
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: cEntity(etPainting, a_X, a_Y, a_Z, 1, 1),
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m_Name(a_Name),
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m_Direction(a_Direction)
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cPainting::cPainting(const AString & a_Name, eBlockFace a_Direction, double a_X, double a_Y, double a_Z)
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: cHangingEntity(etPainting, a_Direction, a_X, a_Y, a_Z),
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m_Name(a_Name)
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{
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}
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@@ -24,6 +23,7 @@ cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double
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void cPainting::SpawnOn(cClientHandle & a_Client)
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{
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super::SpawnOn(a_Client);
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a_Client.SendPaintingSpawn(*this);
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}
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@@ -31,16 +31,6 @@ void cPainting::SpawnOn(cClientHandle & a_Client)
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void cPainting::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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UNUSED(a_Dt);
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UNUSED(a_Chunk);
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}
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void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
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{
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if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
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