Gives all entities the default airlevel on creation (#3942)
* Guardians don't take damage on land * Squids suffocate on land
This commit is contained in:
committed by
Alexander Harkness
parent
4b84288801
commit
3c8712d871
@@ -46,13 +46,35 @@ void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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return;
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}
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int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
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BLOCKTYPE BlockType;
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if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
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if (!IsSubmerged())
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{
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// Burn for 10 ticks, then decide again
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StartBurning(10);
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if (m_AirLevel <= 0)
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{
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// Runs the air tick timer to check whether the squid should be damaged
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if (m_AirTickTimer <= 0)
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{
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// Damage squid
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TakeDamage(dtSuffocating, nullptr, 1, 1, 0);
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// Reset timer
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m_AirTickTimer = DROWNING_TICKS;
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}
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else
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{
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m_AirTickTimer--;
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}
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}
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else
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{
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// Reduce air supply
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m_AirLevel--;
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}
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}
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else
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{
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// Set the air back to maximum
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m_AirLevel = MAX_AIR_LEVEL;
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m_AirTickTimer = DROWNING_TICKS;
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}
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super::Tick(a_Dt, a_Chunk);
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