Gives all entities the default airlevel on creation (#3942)
* Guardians don't take damage on land * Squids suffocate on land
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committed by
Alexander Harkness
parent
4b84288801
commit
3c8712d871
@@ -42,20 +42,11 @@ void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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// that is not where the entity currently resides (FS #411)
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Vector3d Pos = GetPosition();
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// TODO: Not a real behavior, but cool :D
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int RelY = FloorC(Pos.y);
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if ((RelY < 0) || (RelY >= cChunkDef::Height))
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{
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return;
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}
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int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
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BLOCKTYPE BlockType;
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if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
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{
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// Burn for 10 ticks, then decide again
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StartBurning(10);
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}
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super::Tick(a_Dt, a_Chunk);
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}
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