Fixed c++11 branch issues.
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@@ -38,6 +38,11 @@
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/** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick */
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#define MAX_BLOCK_CHANGE_INTERACTIONS 20
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/** The interval for sending pings to clients.
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Vanilla sends one ping every 1 second. */
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static const std::chrono::milliseconds PING_TIME_MS = std::chrono::milliseconds(1000);
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@@ -86,7 +91,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
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s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
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m_UniqueID = s_ClientCount;
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m_LastPingTime = std::chrono::steady_clock::now();
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m_PingStartTime = std::chrono::steady_clock::now();
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LOGD("New ClientHandle created at %p", this);
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}
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@@ -384,7 +389,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
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// Delay the first ping until the client "settles down"
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// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
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m_LastPingTime = std::chrono::steady_clock::now() + std::chrono::seconds(3); // Send the first KeepAlive packet in 3 seconds
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m_PingStartTime = std::chrono::steady_clock::now() + std::chrono::seconds(3); // Send the first KeepAlive packet in 3 seconds
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cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
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}
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@@ -1990,12 +1995,11 @@ void cClientHandle::Tick(float a_Dt)
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// Send a ping packet:
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if (m_State == csPlaying)
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{
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if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= std::chrono::steady_clock::now()))
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if ((m_PingStartTime + PING_TIME_MS <= std::chrono::steady_clock::now()))
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{
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m_PingID++;
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m_PingStartTime = std::chrono::steady_clock::now();
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m_Protocol->SendKeepAlive(m_PingID);
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m_LastPingTime = m_PingStartTime;
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}
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}
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