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remove y-coord from chunks

This commit is contained in:
LO1ZB
2014-08-28 11:36:35 +02:00
parent e54c78923e
commit 3c1c073714
18 changed files with 208 additions and 217 deletions

View File

@@ -442,7 +442,7 @@ void cWorld::InitializeSpawn(void)
{
for (int z = 0; z < ViewDist; z++)
{
m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader
m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader
}
}
@@ -2421,7 +2421,7 @@ void cWorld::SetChunkData(cSetChunkData & a_SetChunkData)
// Save the chunk right after generating, so that we don't have to generate it again on next run
if (a_SetChunkData.ShouldMarkDirty())
{
m_Storage.QueueSaveChunk(ChunkX, 0, ChunkZ);
m_Storage.QueueSaveChunk(ChunkX, ChunkZ);
}
}
@@ -2766,18 +2766,18 @@ void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client)
void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
void cWorld::TouchChunk(int a_ChunkX, int a_ChunkZ)
{
m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkZ);
}
bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkZ)
{
return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkZ);
}
@@ -2793,9 +2793,9 @@ void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks)
void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ)
{
m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkZ);
}
@@ -2900,8 +2900,7 @@ void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ)
{
m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ);
// Trick: use Y=1 to force the chunk generation even though the chunk data is already present
m_Generator.QueueGenerateChunk(a_ChunkX, 1, a_ChunkZ);
m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ);
}
@@ -2910,7 +2909,7 @@ void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ)
void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ)
{
m_Generator.QueueGenerateChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ);
}