remove y-coord from chunks
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@@ -81,7 +81,7 @@ void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ)
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// This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check
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{
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cCSLock Lock(m_CS);
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m_ChunksReady.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
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m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
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}
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m_evtQueue.Set();
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}
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@@ -95,12 +95,12 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle *
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ASSERT(a_Client != NULL);
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{
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cCSLock Lock(m_CS);
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if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ, a_Client)) != m_SendChunks.end())
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if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, a_ChunkZ, a_Client)) != m_SendChunks.end())
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{
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// Already queued, bail out
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return;
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}
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m_SendChunks.push_back(sSendChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ, a_Client));
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m_SendChunks.push_back(sSendChunk(a_ChunkX, a_ChunkZ, a_Client));
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}
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m_evtQueue.Set();
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}
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@@ -160,7 +160,7 @@ void cChunkSender::Execute(void)
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m_ChunksReady.pop_front();
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Lock.Unlock();
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SendChunk(Coords.m_ChunkX, Coords.m_ChunkY, Coords.m_ChunkZ, NULL);
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SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, NULL);
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}
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else
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{
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@@ -169,7 +169,7 @@ void cChunkSender::Execute(void)
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m_SendChunks.pop_front();
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Lock.Unlock();
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkY, Chunk.m_ChunkZ, Chunk.m_Client);
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
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}
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Lock.Lock();
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int RemoveCount = m_RemoveCount;
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@@ -186,14 +186,14 @@ void cChunkSender::Execute(void)
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void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
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void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
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{
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ASSERT(m_World != NULL);
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// Ask the client if it still wants the chunk:
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if (a_Client != NULL)
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{
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if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkY, a_ChunkZ))
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if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
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{
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return;
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}
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