Rewritten SocketThreads for proper shutdown scenario.
This fixes #560 and #390.
This commit is contained in:
@@ -132,47 +132,6 @@ void cSocketThreads::Write(const cCallback * a_Client, const AString & a_Data)
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/// Stops reading from the socket - when this call returns, no more calls to the callbacks are made
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void cSocketThreads::StopReading(const cCallback * a_Client)
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{
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cCSLock Lock(m_CS);
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for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
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{
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if ((*itr)->StopReading(a_Client))
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{
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return;
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}
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} // for itr - m_Threads[]
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// Cannot assert, this normally happens if the socket is closed before the client deinitializes
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// ASSERT(!"Stopping reading on an unknown client");
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}
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/// Queues the socket for closing, as soon as its outgoing data is sent
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void cSocketThreads::QueueClose(const cCallback * a_Client)
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{
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LOGD("QueueClose(client %p)", a_Client);
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cCSLock Lock(m_CS);
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for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
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{
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if ((*itr)->QueueClose(a_Client))
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{
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return;
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}
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} // for itr - m_Threads[]
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ASSERT(!"Queueing close of an unknown client");
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}
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////////////////////////////////////////////////////////////////////////////////
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// cSocketThreads::cSocketThread:
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@@ -210,13 +169,13 @@ cSocketThreads::cSocketThread::~cSocketThread()
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void cSocketThreads::cSocketThread::AddClient(const cSocket & a_Socket, cCallback * a_Client)
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{
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ASSERT(m_Parent->m_CS.IsLockedByCurrentThread());
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ASSERT(m_NumSlots < MAX_SLOTS); // Use HasEmptySlot() to check before adding
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m_Slots[m_NumSlots].m_Client = a_Client;
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m_Slots[m_NumSlots].m_Socket = a_Socket;
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m_Slots[m_NumSlots].m_Outgoing.clear();
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m_Slots[m_NumSlots].m_ShouldClose = false;
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m_Slots[m_NumSlots].m_ShouldCallClient = true;
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m_Slots[m_NumSlots].m_State = sSlot::ssNormal;
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m_NumSlots++;
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// Notify the thread of the change:
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@@ -230,7 +189,7 @@ void cSocketThreads::cSocketThread::AddClient(const cSocket & a_Socket, cCallbac
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bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
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{
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// Returns true if removed, false if not found
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ASSERT(m_Parent->m_CS.IsLockedByCurrentThread());
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if (m_NumSlots == 0)
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{
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@@ -244,8 +203,29 @@ bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
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continue;
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}
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// Found, remove it:
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m_Slots[i] = m_Slots[--m_NumSlots];
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// Found the slot:
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if (m_Slots[i].m_State == sSlot::ssRemoteClosed)
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{
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// The remote has already closed the socket, remove the slot altogether:
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m_Slots[i] = m_Slots[--m_NumSlots];
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}
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else
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{
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// Query and queue the last batch of outgoing data:
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m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
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if (m_Slots[i].m_Outgoing.empty())
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{
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// No more outgoing data, shut the socket down immediately:
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m_Slots[i].m_Socket.ShutdownReadWrite();
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m_Slots[i].m_State = sSlot::ssShuttingDown;
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}
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else
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{
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// More data to send, shut down reading and wait for the rest to get sent:
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m_Slots[i].m_State = sSlot::ssWritingRestOut;
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}
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m_Slots[i].m_Client = NULL;
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}
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// Notify the thread of the change:
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ASSERT(m_ControlSocket2.IsValid());
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@@ -263,6 +243,8 @@ bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
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bool cSocketThreads::cSocketThread::HasClient(const cCallback * a_Client) const
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{
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ASSERT(m_Parent->m_CS.IsLockedByCurrentThread());
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for (int i = m_NumSlots - 1; i >= 0; --i)
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{
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if (m_Slots[i].m_Client == a_Client)
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@@ -295,6 +277,8 @@ bool cSocketThreads::cSocketThread::HasSocket(const cSocket * a_Socket) const
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bool cSocketThreads::cSocketThread::NotifyWrite(const cCallback * a_Client)
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{
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ASSERT(m_Parent->m_CS.IsLockedByCurrentThread());
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if (HasClient(a_Client))
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{
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// Notify the thread that there's another packet in the queue:
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@@ -311,7 +295,7 @@ bool cSocketThreads::cSocketThread::NotifyWrite(const cCallback * a_Client)
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bool cSocketThreads::cSocketThread::Write(const cCallback * a_Client, const AString & a_Data)
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{
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// Returns true if socket handled by this thread
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ASSERT(m_Parent->m_CS.IsLockedByCurrentThread());
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for (int i = m_NumSlots - 1; i >= 0; --i)
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{
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if (m_Slots[i].m_Client == a_Client)
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@@ -332,47 +316,6 @@ bool cSocketThreads::cSocketThread::Write(const cCallback * a_Client, const AStr
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bool cSocketThreads::cSocketThread::StopReading (const cCallback * a_Client)
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{
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// Returns true if client handled by this thread
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for (int i = m_NumSlots - 1; i >= 0; --i)
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{
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if (m_Slots[i].m_Client == a_Client)
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{
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m_Slots[i].m_ShouldCallClient = false;
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return true;
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}
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} // for i - m_Slots[]
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return false;
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}
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bool cSocketThreads::cSocketThread::QueueClose(const cCallback * a_Client)
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{
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// Returns true if socket handled by this thread
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for (int i = m_NumSlots - 1; i >= 0; --i)
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{
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if (m_Slots[i].m_Client == a_Client)
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{
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m_Slots[i].m_ShouldClose = true;
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// Notify the thread that there's a close queued (in case its conditions are already met):
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ASSERT(m_ControlSocket2.IsValid());
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m_ControlSocket2.Send("c", 1);
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return true;
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}
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} // for i - m_Slots[]
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return false;
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}
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bool cSocketThreads::cSocketThread::Start(void)
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{
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// Create the control socket listener
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@@ -446,10 +389,13 @@ void cSocketThreads::cSocketThread::Execute(void)
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fd_set fdRead;
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cSocket::xSocket Highest = m_ControlSocket1.GetSocket();
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PrepareSet(&fdRead, Highest);
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PrepareSet(&fdRead, Highest, false);
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// Wait for the sockets:
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if (select(Highest + 1, &fdRead, NULL, NULL, NULL) == -1)
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timeval Timeout;
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Timeout.tv_sec = 5;
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Timeout.tv_usec = 0;
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if (select(Highest + 1, &fdRead, NULL, NULL, &Timeout) == -1)
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{
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LOG("select(R) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
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continue;
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@@ -460,8 +406,7 @@ void cSocketThreads::cSocketThread::Execute(void)
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// Test sockets for writing:
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fd_set fdWrite;
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Highest = m_ControlSocket1.GetSocket();
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PrepareSet(&fdWrite, Highest);
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timeval Timeout;
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PrepareSet(&fdWrite, Highest, true);
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Timeout.tv_sec = 0;
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Timeout.tv_usec = 0;
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if (select(Highest + 1, NULL, &fdWrite, NULL, &Timeout) == -1)
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@@ -471,6 +416,8 @@ void cSocketThreads::cSocketThread::Execute(void)
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}
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WriteToSockets(&fdWrite);
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CleanUpShutSockets();
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} // while (!mShouldTerminate)
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}
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@@ -478,7 +425,7 @@ void cSocketThreads::cSocketThread::Execute(void)
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void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest)
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void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest, bool a_IsForWriting)
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{
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FD_ZERO(a_Set);
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FD_SET(m_ControlSocket1.GetSocket(), a_Set);
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@@ -490,6 +437,11 @@ void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket
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{
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continue;
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}
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if (m_Slots[i].m_State == sSlot::ssRemoteClosed)
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{
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// This socket won't provide nor consume any data anymore, don't put it in the Set
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continue;
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}
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cSocket::xSocket s = m_Slots[i].m_Socket.GetSocket();
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FD_SET(s, a_Set);
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if (s > a_Highest)
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@@ -525,29 +477,42 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
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}
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char Buffer[1024];
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int Received = m_Slots[i].m_Socket.Receive(Buffer, ARRAYCOUNT(Buffer), 0);
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if (Received == 0)
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if (Received <= 0)
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{
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// The socket has been closed by the remote party, close our socket and let it be removed after we process all reading
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m_Slots[i].m_Socket.CloseSocket();
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if (m_Slots[i].m_ShouldCallClient)
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// The socket has been closed by the remote party
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switch (m_Slots[i].m_State)
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{
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m_Slots[i].m_Client->SocketClosed();
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}
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}
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else if (Received > 0)
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{
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if (m_Slots[i].m_ShouldCallClient)
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{
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m_Slots[i].m_Client->DataReceived(Buffer, Received);
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}
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case sSlot::ssNormal:
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{
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// Notify the callback that the remote has closed the socket; keep the slot
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m_Slots[i].m_Client->SocketClosed();
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m_Slots[i].m_State = sSlot::ssRemoteClosed;
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break;
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}
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case sSlot::ssWritingRestOut:
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case sSlot::ssShuttingDown:
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case sSlot::ssShuttingDown2:
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{
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// Force-close the socket and remove the slot:
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m_Slots[i].m_Socket.CloseSocket();
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m_Slots[i] = m_Slots[--m_NumSlots];
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break;
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}
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default:
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{
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LOG("%s: Unexpected socket state: %d (%s)",
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__FUNCTION__, m_Slots[i].m_Socket.GetSocket(), m_Slots[i].m_Socket.GetIPString().c_str()
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);
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ASSERT(!"Unexpected socket state");
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break;
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}
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} // switch (m_Slots[i].m_State)
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}
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else
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{
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// The socket has encountered an error, close it and let it be removed after we process all reading
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m_Slots[i].m_Socket.CloseSocket();
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if (m_Slots[i].m_ShouldCallClient)
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if (m_Slots[i].m_Client != NULL)
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{
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m_Slots[i].m_Client->SocketClosed();
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m_Slots[i].m_Client->DataReceived(Buffer, Received);
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}
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}
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} // for i - m_Slots[]
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@@ -571,22 +536,17 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
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if (m_Slots[i].m_Outgoing.empty())
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{
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// Request another chunk of outgoing data:
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if (m_Slots[i].m_ShouldCallClient)
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if (m_Slots[i].m_Client != NULL)
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{
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m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
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}
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if (m_Slots[i].m_Outgoing.empty())
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{
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// Nothing ready
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if (m_Slots[i].m_ShouldClose)
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// No outgoing data is ready
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if (m_Slots[i].m_State == sSlot::ssWritingRestOut)
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{
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// Socket was queued for closing and there's no more data to send, close it now:
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// DEBUG
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LOGD("Socket was queued for closing, closing now. Slot %d, client %p, socket %d", i, m_Slots[i].m_Client, m_Slots[i].m_Socket.GetSocket());
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m_Slots[i].m_Socket.CloseSocket();
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// The slot must be freed actively by the client, using RemoveClient()
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m_Slots[i].m_State = sSlot::ssShuttingDown;
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m_Slots[i].m_Socket.ShutdownReadWrite();
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}
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continue;
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}
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@@ -598,7 +558,7 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
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int Err = cSocket::GetLastError();
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LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket.GetIPString().c_str(), cSocket::GetErrorString(Err).c_str());
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m_Slots[i].m_Socket.CloseSocket();
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if (m_Slots[i].m_ShouldCallClient)
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if (m_Slots[i].m_Client != NULL)
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{
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m_Slots[i].m_Client->SocketClosed();
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}
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@@ -606,6 +566,12 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
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}
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m_Slots[i].m_Outgoing.erase(0, Sent);
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if (m_Slots[i].m_Outgoing.empty() && (m_Slots[i].m_State == sSlot::ssWritingRestOut))
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{
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m_Slots[i].m_State = sSlot::ssShuttingDown;
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m_Slots[i].m_Socket.ShutdownReadWrite();
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}
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// _X: If there's data left, it means the client is not reading fast enough, the server would unnecessarily spin in the main loop with zero actions taken; so signalling is disabled
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// This means that if there's data left, it will be sent only when there's incoming data or someone queues another packet (for any socket handled by this thread)
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/*
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@@ -622,3 +588,31 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
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void cSocketThreads::cSocketThread::CleanUpShutSockets(void)
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{
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for (int i = m_NumSlots - 1; i >= 0; i--)
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{
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switch (m_Slots[i].m_State)
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{
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case sSlot::ssShuttingDown2:
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{
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// The socket has reached the shutdown timeout, close it and clear its slot:
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m_Slots[i].m_Socket.CloseSocket();
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m_Slots[i] = m_Slots[--m_NumSlots];
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break;
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}
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case sSlot::ssShuttingDown:
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{
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// The socket has been shut down for a single thread loop, let it loop once more before closing:
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m_Slots[i].m_State = sSlot::ssShuttingDown2;
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break;
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}
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default: break;
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}
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} // for i - m_Slots[]
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}
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Reference in New Issue
Block a user