ProtoProxy: Uses cTimer for the timing information.
Previously used clock() is not suitable for the task, unfortunately it worked in MSVC.
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@@ -241,7 +241,7 @@ cConnection::cConnection(SOCKET a_ClientSocket, cServer & a_Server) :
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m_Server(a_Server),
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m_ClientSocket(a_ClientSocket),
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m_ServerSocket(-1),
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m_BeginTick(clock()),
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m_BeginTick(m_Timer.GetNowTime()),
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m_ClientState(csUnencrypted),
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m_ServerState(csUnencrypted),
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m_Nonce(0),
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@@ -478,8 +478,7 @@ bool cConnection::RelayFromClient(void)
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double cConnection::GetRelativeTime(void)
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{
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return (double)(clock() - m_BeginTick) / CLOCKS_PER_SEC;
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return (double)(m_Timer.GetNowTime() - m_BeginTick) / 1000;
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}
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