Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@83 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -59,7 +59,6 @@
|
||||
#include "packets/cPacket_EntityEquipment.h"
|
||||
#include "packets/cPacket_CreateInventoryAction.h"
|
||||
#include "packets/cPacket_NewInvalidState.h"
|
||||
#include "packets/cPacket_Thunderbolt.h" //for testing.
|
||||
#include "packets/cPacket_UseEntity.h"
|
||||
#include "packets/cPacket_WindowClose.h"
|
||||
#include "packets/cPacket_13.h"
|
||||
@@ -693,17 +692,6 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
|
||||
break;
|
||||
case E_BLOCK_WORKBENCH:
|
||||
{
|
||||
////////////// For testing V
|
||||
cPacket_NewInvalidState RainPacket;
|
||||
RainPacket.m_Reason = 1; //begin rain
|
||||
cRoot::Get()->GetServer()->Broadcast( RainPacket );
|
||||
//also strike table with lightning for test purposes
|
||||
cPacket_Thunderbolt ThunderboltPacket;
|
||||
ThunderboltPacket.m_xLBPos = PacketData->m_PosX;
|
||||
ThunderboltPacket.m_yLBPos = PacketData->m_PosY;
|
||||
ThunderboltPacket.m_zLBPos = PacketData->m_PosZ;
|
||||
cRoot::Get()->GetServer()->Broadcast( ThunderboltPacket );
|
||||
////////////// For testing ^
|
||||
bPlaceBlock = false;
|
||||
cWindow* Window = new cCraftingWindow( 0, true );
|
||||
m_Player->OpenWindow( Window );
|
||||
@@ -712,11 +700,6 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
|
||||
case E_BLOCK_FURNACE:
|
||||
case E_BLOCK_CHEST:
|
||||
{
|
||||
////////////// For testing V
|
||||
cPacket_NewInvalidState RainPacket;
|
||||
RainPacket.m_Reason = 2; //end rain
|
||||
cRoot::Get()->GetServer()->Broadcast( RainPacket );
|
||||
////////////// For testing ^
|
||||
bPlaceBlock = false;
|
||||
cBlockEntity* BlockEntity = m_Player->GetWorld()->GetBlockEntity( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
|
||||
if( BlockEntity )
|
||||
@@ -1091,6 +1074,13 @@ void cClientHandle::Tick(float a_Dt)
|
||||
LoginResponse.m_Dimension = 0;
|
||||
Send( LoginResponse );
|
||||
|
||||
// Send Weather if raining:
|
||||
if ( (World->GetWeather() == 1) || (World->GetWeather() == 2) ) {
|
||||
cPacket_NewInvalidState RainPacket;
|
||||
RainPacket.m_Reason = 1; //begin rain
|
||||
Send( RainPacket );
|
||||
}
|
||||
|
||||
// Send position
|
||||
Send( cPacket_PlayerMoveLook( m_Player ) );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user