1.8: Added ParticleEffect packet.

This commit is contained in:
Howaner
2014-09-11 17:03:09 +02:00
parent 71c3369e08
commit 3bd3ac2200
19 changed files with 115 additions and 38 deletions
+2 -2
View File
@@ -847,7 +847,7 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
ASSERT(m_State == 3); // In game mode?
@@ -860,7 +860,7 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
Pkt.WriteFloat(a_OffsetY);
Pkt.WriteFloat(a_OffsetZ);
Pkt.WriteFloat(a_ParticleData);
Pkt.WriteInt(a_ParticleAmmount);
Pkt.WriteInt(a_ParticleAmount);
}