1.8: Added ParticleEffect packet.
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@@ -847,7 +847,7 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
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void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
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void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
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{
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ASSERT(m_State == 3); // In game mode?
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@@ -860,7 +860,7 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
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Pkt.WriteFloat(a_OffsetY);
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Pkt.WriteFloat(a_OffsetZ);
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Pkt.WriteFloat(a_ParticleData);
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Pkt.WriteInt(a_ParticleAmmount);
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Pkt.WriteInt(a_ParticleAmount);
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}
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