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Player Xp

This commit is contained in:
Daniel O'Brien
2013-11-14 00:50:47 +11:00
parent 293051eca8
commit 3b47a07bac
5 changed files with 862 additions and 748 deletions

View File

@@ -1,4 +1,4 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
@@ -33,6 +33,7 @@
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
: super(etPlayer, 0.6, 1.8)
, m_GameMode(eGameMode_NotSet)
@@ -65,6 +66,10 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_EatingFinishTick(-1)
, m_IsChargingBow(false)
, m_BowCharge(0)
, m_XpLevel(0)
, m_XpP(0.f)
, m_XpTotal(0)
, m_XpNextLevelTotal(0)
{
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
@@ -260,6 +265,67 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
bool cPlayer::SetExperience(int a_XpTotal)
{
if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal);
return false; //oops, they gave us a dodgey number
}
m_XpTotal = a_XpTotal;
//now calculate XpP and XpLevel
//First Calc current level using quadratic eqn
m_XpLevel = CalcLevelFromXp(m_XpTotal);
//calculate total Xp for next level
m_XpNextLevelTotal = XpAtLevel(m_XpLevel+1);
//calulate Xp Percentage
m_XpP = (float)m_XpLevel / (float)m_XpNextLevelTotal;
return true;//aka happy :)
}
bool cPlayer::AddExperience(int a_Xp_delta)
{
if(a_Xp_delta > MAX_EXPERIENCE_ORB_SIZE || a_Xp_delta < 0)
{
//value was too large or negative, abort and report
LOGWARNING("Attempt was made to increment Xp by %d, max is %d and must be positive",
a_Xp_delta, MAX_EXPERIENCE_ORB_SIZE);
return false;
}
LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta);
//update Xp, note there is no min
m_XpTotal += a_Xp_delta;
//update Xp percentage
if(m_XpTotal >= m_XpNextLevelTotal)
{
//oh actually, update their level first
m_XpLevel++;
m_XpNextLevelTotal = XpAtLevel(m_XpLevel+1);
}
m_XpP = (float)m_XpLevel / (float)m_XpNextLevelTotal;
return true;
}
void cPlayer::StartChargingBow(void)
{
LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str());
@@ -1268,7 +1334,7 @@ bool cPlayer::LoadFromDisk()
cFile f;
if (!f.Open(SourceFile, cFile::fmRead))
{
// This is a new player whom we haven't seen yet, bail out, let them have the defaults
// This is a new player whom we haven't seen yet, bail, let them have the defaults
return false;
}
@@ -1278,7 +1344,7 @@ bool cPlayer::LoadFromDisk()
LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str());
return false;
}
f.Close();
f.Close(); //cool kids play nice
Json::Value root;
Json::Reader reader;
@@ -1308,6 +1374,7 @@ bool cPlayer::LoadFromDisk()
}
m_Health = root.get("health", 0).asInt();
m_XpLevel = root.get("experience", 0).asInt();
m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt();
m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt();
m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
@@ -1354,6 +1421,7 @@ bool cPlayer::SaveToDisk()
root["rotation"] = JSON_PlayerRotation;
root["inventory"] = JSON_Inventory;
root["health"] = m_Health;
root["experience"] = m_XpTotal;
root["air"] = m_AirLevel;
root["food"] = m_FoodLevel;
root["foodSaturation"] = m_FoodSaturationLevel;