Death messages for tamed pets and ocelots are now tamable. (#5243)
* Fixing bugs regarding wolfs and ocelots * Death messages appear after killing tamed ocelots and wolfs * Style fix * Added myself to the CONTRIBUTORS file * Removed redundant string initialization * Removed an unsafe cast. * Changed the order of initialization of fields in constuctor of class cOcelot
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@@ -2285,3 +2285,103 @@ void cEntity::BroadcastLeashedMobs()
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}
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}
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}
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void cEntity::BroadcastDeathMessage(TakeDamageInfo & a_TDI)
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{
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cPluginManager * PluginManager = cRoot::Get()->GetPluginManager();
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AString Name;
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if (IsPlayer())
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{
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cPlayer * Player = static_cast<cPlayer *>(this);
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Name = Player->GetName();
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}
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else if (IsMob())
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{
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cMonster * Monster = static_cast<cMonster *>(this);
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if (Monster->HasCustomName())
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{
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Name = Monster->GetCustomName();
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}
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else
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{
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// Tamed ocelots are really cats in vanilla.
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if (Monster->IsTame() && (Monster->GetClass() == AString("cOcelot")))
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{
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Name = "Cat";
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}
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else
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{
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Name = Monster->GetClass();
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Name.erase(Name.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
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}
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}
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}
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else
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{
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// If the entity is neither a player nor a mob, we should quit.
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return;
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}
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if (a_TDI.Attacker == nullptr)
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{
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const AString DamageText = [&]
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{
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switch (a_TDI.DamageType)
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{
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case dtRangedAttack: return "was shot";
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case dtLightning: return "was plasmified by lightining";
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case dtFalling: return GetRandomProvider().RandBool() ? "fell to death" : "hit the ground too hard";
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case dtDrowning: return "drowned";
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case dtSuffocating: return GetRandomProvider().RandBool() ? "git merge'd into a block" : "fused with a block";
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case dtStarving: return "forgot the importance of food";
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case dtCactusContact: return "was impaled on a cactus";
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case dtMagmaContact: return "discovered the floor was lava";
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case dtLavaContact: return "was melted by lava";
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case dtPoisoning: return "died from septicaemia";
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case dtWithering: return "is a husk of their former selves";
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case dtOnFire: return "forgot to stop, drop, and roll";
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case dtFireContact: return "burnt themselves to death";
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case dtInVoid: return "somehow fell out of the world";
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case dtPotionOfHarming: return "was magicked to death";
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case dtEnderPearl: return "misused an ender pearl";
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case dtAdmin: return "was administrator'd";
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case dtExplosion: return "blew up";
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case dtAttack: return "was attacked by thin air";
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case dtEnvironment: return "played too much dress up"; // This is not vanilla - added a own pun
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}
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UNREACHABLE("Unsupported damage type");
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}();
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AString DeathMessage = Printf("%s %s", Name.c_str(), DamageText.c_str());
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PluginManager->CallHookKilled(*this, a_TDI, DeathMessage);
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if (DeathMessage != AString(""))
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{
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GetWorld()->BroadcastChatDeath(DeathMessage);
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}
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}
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else if (a_TDI.Attacker->IsPlayer())
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{
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cPlayer * Killer = static_cast<cPlayer *>(a_TDI.Attacker);
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AString DeathMessage = Printf("%s was killed by %s", Name.c_str(), Killer->GetName().c_str());
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PluginManager->CallHookKilled(*this, a_TDI, DeathMessage);
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if (DeathMessage != AString(""))
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{
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GetWorld()->BroadcastChatDeath(DeathMessage);
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}
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}
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else
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{
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AString KillerClass = a_TDI.Attacker->GetClass();
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KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
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AString DeathMessage = Printf("%s was killed by a %s", Name.c_str(), KillerClass.c_str());
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PluginManager->CallHookKilled(*this, a_TDI, DeathMessage);
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if (DeathMessage != AString(""))
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{
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GetWorld()->BroadcastChatDeath(DeathMessage);
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}
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}
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}
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