Renamed cWorld::DoExplosiontAt() to cWorld::DoExplosionAt()
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@@ -56,7 +56,7 @@ void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, i
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if (a_World->GetDimension() != dimOverworld)
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{
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Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
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a_World->DoExplosiontAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
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a_World->DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
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}
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else
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{
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