Substantial cWorld::FastSetBlock() speed up by queueing all such calls and processing them later chunk-wise (makes growing trees in the generator fast again)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@295 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -47,6 +47,7 @@ public:
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bool HasChunkAnyClients (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
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void SpreadChunkLighting(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
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int GetHeight (int a_BlockX, int a_BlockZ);
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void FastSetBlocks (sSetBlockList & a_BlockList);
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void Tick( float a_Dt, MTRand & a_TickRand );
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