More changes [SEE DESC]
* Improved (again) pumpkin direction handling * Fixed spacing in Entity.cpp
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@@ -498,7 +498,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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{
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// Outside of the world
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cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX,BlockZ);
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cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
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// See if we can commit our changes. If not, we will discard them.
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if (NextChunk != NULL)
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{
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