1
0

More changes [SEE DESC]

* Improved (again) pumpkin direction handling
* Fixed spacing in Entity.cpp
This commit is contained in:
Tiger Wang
2013-09-11 20:07:51 +01:00
parent 8ef91817e9
commit 3a1def2c90
2 changed files with 3 additions and 4 deletions

View File

@@ -498,7 +498,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
// Outside of the world
cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX,BlockZ);
cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
// See if we can commit our changes. If not, we will discard them.
if (NextChunk != NULL)
{