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Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
keyboard.osh@gmail.com
2013-03-22 06:33:10 +00:00
parent e8aa03f8df
commit 39e4bd3239
10 changed files with 258 additions and 136 deletions

View File

@@ -43,13 +43,13 @@ void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
void cFallingBlock::Tick(float a_Dt, MTRand & a_TickRandom)
{
float MilliDt = a_Dt * 0.001f;
m_Speed.y -= MilliDt * 9.8f;
m_Pos.y += m_Speed.y * MilliDt;
SetSpeedY(GetSpeedY() - (MilliDt * 9.8f));
SetPosY(GetPosY() + (GetSpeedY() * MilliDt));
// GetWorld()->BroadcastTeleportEntity(*this); // Test position
int BlockX = (int)m_OriginalPosition.x;
int BlockY = (int)(m_Pos.y - 0.5);
int BlockY = (int)(GetPosY() - 0.5);
int BlockZ = (int)m_OriginalPosition.z;
if (BlockY < 0)