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Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
keyboard.osh@gmail.com
2013-03-22 06:33:10 +00:00
parent e8aa03f8df
commit 39e4bd3239
10 changed files with 258 additions and 136 deletions

View File

@@ -31,9 +31,16 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z)
, m_ChunkY(0)
, m_ChunkZ(0)
, m_Pos(a_X, a_Y, a_Z)
, m_bDirtyPosition(true)
, m_bDirtyOrientation(true)
, m_bDirtyPosition(true)
, m_bDirtySpeed(true)
, m_bDestroyed(false)
, m_LastPosX( 0.0 )
, m_LastPosY( 0.0 )
, m_LastPosZ( 0.0 )
, m_TimeLastTeleportPacket(0)
, m_TimeLastMoveReltPacket(0)
, m_TimeLastSpeedPacket(0)
, m_EntityType(a_EntityType)
, m_World(NULL)
, m_bRemovedFromChunk(false)
@@ -127,6 +134,18 @@ void cEntity::WrapRotation()
while (m_Rot.y < -180.f) m_Rot.y+=360.f;
}
void cEntity::WrapSpeed()
{
//There shoudn't be a need for flipping the flag on because this function is called
//after any update, so the flag is already turned on
if (m_Speed.x > 20.0f) m_Speed.x = 20.0f;
else if (m_Speed.x < -20.0f) m_Speed.x = -20.0f;
if (m_Speed.y > 20.0f) m_Speed.y = 20.0f;
else if (m_Speed.y < -20.0f) m_Speed.y = -20.0f;
if (m_Speed.z > 20.0f) m_Speed.z = 20.0f;
else if (m_Speed.z < -20.0f) m_Speed.z = -20.0f;
}
@@ -243,6 +262,73 @@ void cEntity::Tick(float a_Dt, MTRand & a_TickRandom)
void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
{
if (m_bDirtyOrientation && !m_bDirtyPosition)
{
//LOGD("Sending (rot,yaw,roll) = (%f,%f,%f)",m_Rot.x,m_Rot.y,m_Rot.z);
m_World->BroadcastEntLook(*this,a_Exclude);
m_World->BroadcastEntHeadLook(*this,a_Exclude);
m_bDirtyOrientation = false;
}
if (m_bDirtyPosition)
{
float DiffX = (float)(GetPosX() - m_LastPosX);
float DiffY = (float)(GetPosY() - m_LastPosY);
float DiffZ = (float)(GetPosZ() - m_LastPosZ);
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
if (
(SqrDist > 16) // 4 blocks is max Relative Move. 16 = 4 ^ 2
|| (m_World->GetWorldAge() - m_TimeLastTeleportPacket > 400) // Send an absolute position every 20 seconds
)
{
//LOGD("Teleported from (%f,%f,%f) to (%f,%f,%f); Distance square: %f",m_LastPosX,m_LastPosY,m_LastPosZ, m_Pos.x,m_Pos.y,m_Pos.z,SqrDist );
m_World->BroadcastEntHeadLook(*this,a_Exclude);
m_World->BroadcastTeleportEntity(*this,a_Exclude);
m_TimeLastTeleportPacket = m_World->GetWorldAge();
m_LastPosX = GetPosX();
m_LastPosY = GetPosY();
m_LastPosZ = GetPosZ();
m_bDirtyPosition = false;
}
else
{
if ((m_World->GetWorldAge() - m_TimeLastMoveReltPacket > 60)) // Send relative movement every 3 seconds
{
//LOGD("Moved from (%f,%f,%f) to (%f,%f,%f)",m_LastPosX,m_LastPosY,m_LastPosZ, m_Pos.x,m_Pos.y,m_Pos.z );
if (m_bDirtyOrientation)
{
m_World->BroadcastEntHeadLook(*this,a_Exclude);
m_World->BroadcastEntRelMoveLook(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32),a_Exclude);
m_bDirtyOrientation = false;
}
else
{
m_World->BroadcastEntHeadLook(*this,a_Exclude);
m_World->BroadcastEntRelMove(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32),a_Exclude);
}
m_TimeLastMoveReltPacket = m_World->GetWorldAge();
m_LastPosX = GetPosX();
m_LastPosY = GetPosY();
m_LastPosZ = GetPosZ();
m_bDirtyPosition = false;
}
}
}
//We need to keep updating the clients when there is movement or if there was a change in speed and after 1 tick
if( (m_Speed.SqrLength() > 0.0004f || m_bDirtySpeed) && (m_World->GetWorldAge() - m_TimeLastSpeedPacket >= 1))
{
m_World->BroadcastEntVelocity(*this,a_Exclude);
m_bDirtySpeed = false;
m_TimeLastSpeedPacket = m_World->GetWorldAge();
}
}
void cEntity::AttachTo(cEntity * a_AttachTo)
{
if (m_AttachedTo == a_AttachTo)
@@ -334,15 +420,48 @@ void cEntity::SetRoll(double a_Roll)
void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
{
m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
m_bDirtySpeed = true;
WrapSpeed();
}
void cEntity::SetSpeedX(double a_SpeedX)
{
m_Speed.x = a_SpeedX;
m_bDirtySpeed = true;
WrapSpeed();
}
void cEntity::SetSpeedY(double a_SpeedY)
{
m_Speed.y = a_SpeedY;
m_bDirtySpeed = true;
WrapSpeed();
}
void cEntity::SetSpeedZ(double a_SpeedZ)
{
m_Speed.z = a_SpeedZ;
m_bDirtySpeed = true;
WrapSpeed();
}
void cEntity::AddSpeed(const Vector3d & a_AddSpeed)
{
m_Speed += a_AddSpeed;
m_bDirtySpeed = true;
WrapSpeed();
}
@@ -365,17 +484,6 @@ Vector3d cEntity::GetLookVector(void) const
//////////////////////////////////////////////////////////////////////////
// Set position
void cEntity::SetPosition(const Vector3d & a_Pos)
{
m_Pos = a_Pos;
MoveToCorrectChunk();
m_bDirtyPosition = true;
}
void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
{
m_Pos.Set(a_PosX, a_PosY, a_PosZ);