Added a cHeiGenCache object for caching generated heightmaps. World generation is now about twice as fast as before Rev 535 :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@538 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -25,6 +25,96 @@ void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cHeiGenCache:
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cHeiGenCache::cHeiGenCache(cTerrainHeightGen * a_HeiGenToCache, int a_CacheSize) :
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m_HeiGenToCache(a_HeiGenToCache),
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m_CacheSize(a_CacheSize),
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m_CacheOrder(new int[a_CacheSize]),
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m_CacheData(new sCacheData[a_CacheSize]),
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m_NumHits(0),
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m_NumMisses(0),
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m_TotalChain(0)
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{
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for (int i = 0; i < m_CacheSize; i++)
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{
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m_CacheOrder[i] = i;
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m_CacheData[i].m_ChunkX = 0x7fffffff;
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m_CacheData[i].m_ChunkZ = 0x7fffffff;
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}
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}
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cHeiGenCache::~cHeiGenCache()
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{
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delete m_CacheData;
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delete m_CacheOrder;
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delete m_HeiGenToCache;
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}
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void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
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{
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if (((m_NumHits + m_NumMisses) % 1024) == 10)
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{
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LOGD("HeiGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
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LOGD("HeiGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
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}
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for (int i = 0; i < m_CacheSize; i++)
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{
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if (
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(m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) ||
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(m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ)
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)
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{
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continue;
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}
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// Found it in the cache
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int Idx = m_CacheOrder[i];
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// Move to front:
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for (int j = i; j > 0; j--)
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{
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m_CacheOrder[j] = m_CacheOrder[j - 1];
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}
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m_CacheOrder[0] = Idx;
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// Use the cached data:
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memcpy(a_HeightMap, m_CacheData[Idx].m_HeightMap, sizeof(a_HeightMap));
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m_NumHits++;
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m_TotalChain += i;
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return;
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} // for i - cache
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// Not in the cache:
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m_NumMisses++;
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m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
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// Insert it as the first item in the MRU order:
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int Idx = m_CacheOrder[m_CacheSize - 1];
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for (int i = m_CacheSize - 1; i > 0; i--)
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{
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m_CacheOrder[i] = m_CacheOrder[i - 1];
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} // for i - m_CacheOrder[]
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m_CacheOrder[0] = Idx;
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memcpy(m_CacheData[Idx].m_HeightMap, a_HeightMap, sizeof(a_HeightMap));
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m_CacheData[Idx].m_ChunkX = a_ChunkX;
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m_CacheData[Idx].m_ChunkZ = a_ChunkZ;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cHeiGenClassic:
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