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Added a cHeiGenCache object for caching generated heightmaps. World generation is now about twice as fast as before Rev 535 :)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@538 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-06-02 13:45:57 +00:00
parent 5e831256ef
commit 39a59d6806
3 changed files with 143 additions and 0 deletions

View File

@@ -25,6 +25,96 @@ void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cHeiGenCache:
cHeiGenCache::cHeiGenCache(cTerrainHeightGen * a_HeiGenToCache, int a_CacheSize) :
m_HeiGenToCache(a_HeiGenToCache),
m_CacheSize(a_CacheSize),
m_CacheOrder(new int[a_CacheSize]),
m_CacheData(new sCacheData[a_CacheSize]),
m_NumHits(0),
m_NumMisses(0),
m_TotalChain(0)
{
for (int i = 0; i < m_CacheSize; i++)
{
m_CacheOrder[i] = i;
m_CacheData[i].m_ChunkX = 0x7fffffff;
m_CacheData[i].m_ChunkZ = 0x7fffffff;
}
}
cHeiGenCache::~cHeiGenCache()
{
delete m_CacheData;
delete m_CacheOrder;
delete m_HeiGenToCache;
}
void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
{
if (((m_NumHits + m_NumMisses) % 1024) == 10)
{
LOGD("HeiGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
LOGD("HeiGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
}
for (int i = 0; i < m_CacheSize; i++)
{
if (
(m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) ||
(m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ)
)
{
continue;
}
// Found it in the cache
int Idx = m_CacheOrder[i];
// Move to front:
for (int j = i; j > 0; j--)
{
m_CacheOrder[j] = m_CacheOrder[j - 1];
}
m_CacheOrder[0] = Idx;
// Use the cached data:
memcpy(a_HeightMap, m_CacheData[Idx].m_HeightMap, sizeof(a_HeightMap));
m_NumHits++;
m_TotalChain += i;
return;
} // for i - cache
// Not in the cache:
m_NumMisses++;
m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
// Insert it as the first item in the MRU order:
int Idx = m_CacheOrder[m_CacheSize - 1];
for (int i = m_CacheSize - 1; i > 0; i--)
{
m_CacheOrder[i] = m_CacheOrder[i - 1];
} // for i - m_CacheOrder[]
m_CacheOrder[0] = Idx;
memcpy(m_CacheData[Idx].m_HeightMap, a_HeightMap, sizeof(a_HeightMap));
m_CacheData[Idx].m_ChunkX = a_ChunkX;
m_CacheData[Idx].m_ChunkZ = a_ChunkZ;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cHeiGenClassic: