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Fix item durability.

Fixes #1181
This commit is contained in:
Howaner
2014-07-23 16:32:09 +02:00
parent 63cc008340
commit 396739cc0f
16 changed files with 149 additions and 69 deletions

View File

@@ -1929,14 +1929,14 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
void cPlayer::UseEquippedItem(void)
void cPlayer::UseEquippedItem(int a_Amount)
{
if (IsGameModeCreative()) // No damage in creative
{
return;
}
if (GetInventory().DamageEquippedItem())
if (GetInventory().DamageEquippedItem(a_Amount))
{
m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
}