@@ -12,6 +12,7 @@
|
||||
#include "../Bindings/PluginManager.h"
|
||||
#include "../Tracer.h"
|
||||
#include "Player.h"
|
||||
#include "Items/ItemHandler.h"
|
||||
|
||||
|
||||
|
||||
@@ -289,11 +290,6 @@ void cEntity::SetPitchFromSpeed(void)
|
||||
|
||||
bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
{
|
||||
if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_Health <= 0)
|
||||
{
|
||||
// Can't take damage if already dead
|
||||
@@ -306,10 +302,17 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
|
||||
{
|
||||
cPlayer * Player = (cPlayer *)a_TDI.Attacker;
|
||||
|
||||
Player->GetEquippedItem().GetHandler()->OnEntityAttack(Player, this);
|
||||
|
||||
// IsOnGround() only is false if the player is moving downwards
|
||||
// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
|
||||
if (!Player->IsOnGround())
|
||||
|
||||
Reference in New Issue
Block a user