fix cavespider poisoning even if attack is in cooldown
make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
This commit is contained in:
@@ -48,7 +48,7 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
||||
|
||||
|
||||
|
||||
void cSkeleton::Attack(std::chrono::milliseconds a_Dt)
|
||||
bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
|
||||
{
|
||||
cFastRandom Random;
|
||||
m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate;
|
||||
@@ -60,17 +60,20 @@ void cSkeleton::Attack(std::chrono::milliseconds a_Dt)
|
||||
cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
|
||||
if (Arrow == nullptr)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
if (!Arrow->Initialize(*m_World))
|
||||
{
|
||||
delete Arrow;
|
||||
Arrow = nullptr;
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
m_World->BroadcastSpawnEntity(*Arrow);
|
||||
m_AttackInterval = 0.0;
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user